241,391 Commits over 3,867 Days - 2.60cph!

1 Year Ago
Optimizations
Leaderboard backup, run #4132
1 Year Ago
Finally fix audio popping
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Move "empty environment" option inline with most recent game project Custom StartScreenSection attribute
1 Year Ago
Update first_person_arms_adjustments.vsubgrph
1 Year Ago
In game video recorder captures swap chain texture instead of resolve and copy, render recording bars on another layer
1 Year Ago
merge from main -> analytics_building_color
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Fix package info rebuild spam
1 Year Ago
Reduce stiffness a bit more towards the end of the chain to make it more stable
1 Year Ago
LocalProject.LastOpened, sort start screen games MenuAttribute priority property File -> New Game, File -> Open Game
1 Year Ago
Fix GlobalLobby preventing games from starting :(
1 Year Ago
ibc water tank bug fixes Merge branch 'main' of sbox-assets
1 Year Ago
vulkan: surprassing max device access threads in MarkIssuesCommands isn't an error case anymore
1 Year Ago
Delete trilinear threshold 360 vulkan: rewrite per thread descriptor set pools, eliminating max device access threads since .net can use a shit load - need to add some garbage collection on top of this, but will prevent the main crash that's been occuring GlobalLobby works with new LobbyManager ( global chat works again )
1 Year Ago
Stagger package reference rebuilds rebuilds
1 Year Ago
Update username etc on login
1 Year Ago
Backport crash fix for DMX unserializer
1 Year Ago
Fix dropped modification warning on clear Some thread safety on transform update Got rid of some vestigial code
1 Year Ago
Add Tiled Rendering Quads to debug view list
1 Year Ago
Fixed moonpool surface not really rendering at all.
1 Year Ago
Fix foliage in VR, let's rethink how we do multiview API later..
1 Year Ago
Clients request missing modifications, server sends heartbeat messages Fixes #5
1 Year Ago
Fixed a crash due to DMX unserializer Fix DMX parser breaking when failing to read external references, resulting in a crash
1 Year Ago
Exception fixes Optimize friend activity game list Exception fixes
1 Year Ago
ferry terminal loot balance
1 Year Ago
Swamp & lake material fixes
1 Year Ago
StartScreen sections Derive ProjectRow from generic ItemRow Experimental - show cloud projects inside start screen Show available cloud packages in startscreen Clean up Home.UpdateProjectList
1 Year Ago
v_usp: various new animations & animgraph changes (including the return of the adjustments subgraph) (So you can hide the USP, use the various adjustment parameters, and be able to easily reuse the USP animations for something else if you so wish)
1 Year Ago
Update parameter names on Fists weapon
1 Year Ago
FPArms/Punching: prefix all bool parameters with b_ like in the Citizen graph
1 Year Ago
vm diver ak - skinning updates tweaked cloth settings ( also reduced x rotation on chains 01 & 02 further down the chains to give more weight) burst cloth enabled
1 Year Ago
Fixed rivers almost being still. Normals & speed better match river source FX.
1 Year Ago
Remove all hacks we had for a second shadow atlas for viewmodel shadows Sharp viewmodel shadows prototype, remove last references to viewmodel atlas Mixed lights support viewmodel shadows, recalculate frustum to always focus on the best alignment for the viewmodel bbox so it always stays sharp https://cdn.discordapp.com/attachments/1118902360970899456/1119228713591132230/sbox_0031.mp4 SSAO test for viewmodel Fix dynamic ambient occlusion not being applied for CalculateDiffuseAmbientOcclusion Try a few more AO techniques Composite viewmodel AO, and this should be the right way to do HBAO Remove nonsense resolution scale stuff in common.fxc that's unreferenced in code and causing problems (defined before system.fxc wtf) Allow compute on renderpipeline to do multiple dispatches, HBAO as compute,HBAO bilateral blur Use hammersley rather than bluenoise, looks a ton better Cleanup, controls for ambient occlusion, do indexed light viewmodel shadows sequentially, cast world shadows on viewmodel Assign what shadow index a baked light shall read from rather than iterating through the entire buffer and figuring it out, much faster way to do baked light shadows Proper way to do light indexed on ShadingModel Light API too Sanity checks, remove debug views and some minor adjustments for viewmodel shadows Remove last traits of g_flResolutionScale [pick] remove shaders that don't exist anymore from CI building Method for getting shadow index for baked light compatible with vulkan Fix stupid typo, GetShadowIndexForBakedLight compiles fine on vulkan now Fix another typo and compile core shaders
1 Year Ago
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
1 Year Ago
1 Year Ago
Added "River Scroll Speed" property to River shader
1 Year Ago
Slightly tweaked tugboat interior cabin Custom shadowproxy mesh
1 Year Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside Fixed a server crash when maxplayers is in server.cfg and the cmdline Make Combine Gunship aim at player's center so it can actually hit players Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver Fix my oopsie Merge branch 'main' into prerelease
1 Year Ago
Changed default render queue on underwater lab glass material
1 Year Ago
Added water masking to "Particles/Additive (HDR)" shader
1 Year Ago
Case insensitive search for singleplayer files static prop support for disableflashlight Hopefully fixed addons breaking properties system clientside Fixed a server crash when maxplayers is in server.cfg and the cmdline Make Combine Gunship aim at player's center so it can actually hit players Fix Combine APC bullet tracer coming from the wrong attachment Fix combine APC rockets going over player's head with certain hold types Added entity translation for npc_apcdriver Fix my oopsie
1 Year Ago
Fixed river flow w/ fallback normals
1 Year Ago
Fixed tug navigation (red/green) lights turning off when standing on the side of the boat and facing a certain way.
1 Year Ago
Fix another typo and compile core shaders
Leaderboard backup, run #4117