121,153 Commits over 4,018 Days - 1.26cph!
cached viewmodel renderer scripts ( viewmodel renderer is still turned off until fx can be updated)
stationary player helis return cached grounded state instead of always calculating it
merge from crafting_update
Remove temp edits that were added to root motion extractor
merge from crafting_update/visual_cooking
crocodile sprint attack anim re-exported
- Temp workaround to be able to test new crocodile attacks
- Hook croc intimidation
Cooking workbench effect fixes:
Split tea and oven effects, so cooking bread won't trigger the teas effects and vice versa
While cooking bread, turning the BBQ on an off won't turn the fire off
While cooking meat in the BBQ, starting and stopping bread from the mixing table won't turn off the fire
subs get boundary checks as well
linked outbreak sprayer override controller to outbreak sprayer entity prefab
Orchid, rose, sunflower item icons.
fix some material issues with blowpipe
Fixed mixing table and cooking wb preparing sounds not stopping after a recipe finishes, introduced by
115218
Hook part of the new croc anims
- idle
- run, sprint
- sprinting land and swim attacks
- hit
Some issues with extracting root motion from croc as it has a weird rig
created scientist_outbreak_sprayer.override controller and populated with 3p sprayer anims
Remove scrap crafting cost from workbench 2 and 3
Increased HQM cost
thumb_up
34
thumb_down
45
Fixed cooking workbench turn on and turn off interactions showing when aiming at the shelves
Added additional rubble kit pieces
applied wheel toggling with sleepstate to helis and horses
Update: add deferred formatting overloads to TextTable
- Also expanded tests to cover backwards compatibility checks as well as new API correctness checks
- Refactored tests as they were becoming unwieldy
New API correctness checks are failing - will fix next.
Tests: ran new unit tests
Enabled mipmaps on more icons
Lowered some aniso levels
Fixed an edge case with the environment volume stencil mask and added descriptions to each pass's stencil blocks
added pauls new icons for missing meat icons
Removed RF server log "adding same listener twice"
Was happening with test generators
exported outbreak scientist sprayer animations
merge from horsesaddle_nre_fix
Fixed NRE when opening an horse saddle
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Merge from amd_dlss_crash
Added and assigned orchid, rose, sunflower seed icons
Explicitly initializing all DLSS plugin structs with null before setting them
merge from fix_runtime_profiling_pooling -> main
Fix pooling profiling not serializing the generic arguments of types
Fix network pool buffer sizes sending the index of the buffer instead of the size of it
Kettle texture size optimization.
Cooking FX positions/scales for all types of meats.
Reworked cooking smoke so that it exhausts the oven regardless of FX prefab orientation.
Set horizon occlusion on some meats.
Merge from crafting_update