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121,143 Commits over 4,018 Days - 1.26cph!

59 Days Ago
Restored mixing table VFXs
59 Days Ago
Remove need for an intermediate data type when declaring fsms
59 Days Ago
Cooking wb meats and effects pos
59 Days Ago
Meat pos tweaks Particle setup, play and stop when the meat starts and stops cooking
59 Days Ago
Optim: avoid row allocations Tests: ran unit tests
59 Days Ago
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59 Days Ago
Optim: get rid of small Column allocs - also removed all private qualifiers Tests: ran unit tests
59 Days Ago
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blowpipe icon and hookup
59 Days Ago
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59 Days Ago
Update: set out optim plans - reuse string builder via pool - Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it) Tests: none, trivial changes
59 Days Ago
lr300 holster position updates
59 Days Ago
updated wip v4 player loadout
59 Days Ago
merge from crafting_update
59 Days Ago
Merge from armor_slots
59 Days Ago
Explicity set wood and metal insert protection properties
59 Days Ago
merge from plantpot_gibs
59 Days Ago
merge from visual_cooking
59 Days Ago
merge from visual_cooking
59 Days Ago
merge from store-ui-frontiers-update
59 Days Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
59 Days Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
59 Days Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
59 Days Ago
Meat now stops sizzling when fully cooked Fixes
59 Days Ago
Add TrianglePlanter to Frontiers view
59 Days Ago
Committing missing foliage meta
59 Days Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
59 Days Ago
exported crocodile swim sprint attack animation
59 Days Ago
merge from crafting_update
59 Days Ago
merge from crafting_update/fridge power indicator
59 Days Ago
Cooking workbench bbq doesnt block bullet
59 Days Ago
Static hobo barrel cooking visuals
59 Days Ago
Sizzling sounds for all ovens VisualFood gameobject stripping
59 Days Ago
Tweaked bbq and camper bbq item overflow pos
59 Days Ago
Fixed cauldron and hobo barrel item overflow drop pos
59 Days Ago
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59 Days Ago
Fixed cooking workbench BBQ item drop position
59 Days Ago
merge from iolights_fix
59 Days Ago
Restored IO light mats looking super bright (caused by the new explosion effects branch) Created material variant for C4s
59 Days Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
59 Days Ago
updated cull distance
59 Days Ago
single plant pot gibs and gibs hookup rendered icon and hooked up .item with new icon.
59 Days Ago
Meat sizzling sound and effect spawning logic, wip
59 Days Ago
Merge from armor_slots
59 Days Ago
Fixed armor insert icon alignment
59 Days Ago
fridge power mesh set to mesh cull updated fridge deploy with new mesh added on/off material to be hooked up
59 Days Ago
Merge from tiger