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134,515 Commits over 4,444 Days - 1.26cph!

57 Days Ago
Support skins on collapsed shop view
57 Days Ago
Check skin ID before allowing a purchase
57 Days Ago
Fix a couple of bugs with cost skin id not being detected properly
57 Days Ago
Added independent skin support to cost item (was only supported for selling item before)
57 Days Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
57 Days Ago
Fixed remaining light fixture issues.
57 Days Ago
Added another female/light player seed
57 Days Ago
Merge from main
58 Days Ago
Fix submesh bypass per prefab being inverted
58 Days Ago
Enable submesh batching on shipping container
58 Days Ago
Only enable submesh batching on certain assets instead of every single one
58 Days Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
58 Days Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
58 Days Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
58 Days Ago
Delete unused Combine() overload from MeshRendererData
58 Days Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
58 Days Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
58 Days Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
58 Days Ago
network++
58 Days Ago
Setup engineering bench filler/item visuals
58 Days Ago
Crypt building skin store page baseline
59 Days Ago
Add sell order skin support to the marketplace terminals in outpost
59 Days Ago
charm position tweaks
59 Days Ago
Fix all the compile errors
59 Days Ago
main -> vendingmachine_ui_refresh
59 Days Ago
TMP compile fix
59 Days Ago
merge from unity_6.3.11/new_inputsystem
59 Days Ago
Compile fix
59 Days Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
59 Days Ago
More menu items stuff
59 Days Ago
Menu items cleanup
59 Days Ago
update textures for prototype upgrade
59 Days Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
59 Days Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
59 Days Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
59 Days Ago
Stripped out TMP sprites
59 Days Ago
Stripped out TMP style sheet
59 Days Ago
Industrial Storage - WIP textures
59 Days Ago
merge from unity_6.3.11/new_inputsystem
59 Days Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
59 Days Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2
59 Days Ago
Fixing female torso skinning and skinning fix/ burst cloth setup for bunny suit
59 Days Ago
Industrial Torch - Updated model with reduced dimentions and thinner grip area
59 Days Ago
exported edited 3p crouch movement anims
59 Days Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
59 Days Ago
wb3 setup
59 Days Ago
restore wb2 placement mesh ref
59 Days Ago
Updated bootstrap legacy input module to FpStandaloneInputModule
59 Days Ago
Potential fix for "can't call stop on disabled agent" log spam
59 Days Ago
BDU texture updates