133,571 Commits over 4,293 Days - 1.30cph!
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Fix for terrain margin bug
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Show active boost count in "Boosts Active" notification.
Show remaining boost durations when hovering the boost icon on the character screen.
Improvements to transparent detail shader
Added shader that allows a detail layer on top of a transparent material.
Mixing table crafting cost changes
Roofs cost the same as floors (build + upkeep) since they also have the same health
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
Properly fixed adding/removing ports
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Fix car pushing no longer working properly due to the new handbrake system (#52873) + moved the push code.
Make the light calculation methods of GrowableEntity static so we can call it from PlanterBox
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Fixed modular car engine performance not being recalculated when the engine is repaired (regression in #53163).
mixing table, tea, and berry sounds
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Military tunnels & related WIP.
Anchor / Oar / Barrel decorations.
Models; Lods, Col, Prefab and materials.
Removed greater and superior tea tiers.
fixed layering issues on the mixing table causing ground watch to fail
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Reduced bone arrow thickness
Fixed getting dismounted while flying low over AirWolf on HapisIsland
Fixed supply drop flying away after getting hit by projectiles
merge from /main/stairs_upkeep_fix
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Removed odd meshes from twig gibs
fishing nets
walkway fishing crane
fix berry plant mesh mismatch during crossbreed
Merge from summer_dlc_skin_reassignment
menu background video update
Revert the changes in
53372 - Cars are now cheaper to repair on the lift vs. the hammer again, with hammer going back from 20% to 50% cost (sorry).
fixed cave small easy missing culling volumes
T1 vehicle parts crate now spawns two vehicle components