reporust_rebootcancel

124,654 Commits over 4,171 Days - 1.25cph!

7 Years Ago
bugfixes save++ protocol++
7 Years Ago
only spawn small oil rig spawn oil rig away from cargo ship
7 Years Ago
ch47 land zone work respawn work
7 Years Ago
Cargo ship / hull interior tweaks / split the interior mesh into smaller elements to help with occlusion
7 Years Ago
water and foam tweaks
7 Years Ago
More work on instancing including support for decor patches and foliage and MaterialSetup
7 Years Ago
Fixed server not updating wave time (causing static junkpiles dive site markers) Added client engine time to EnvSync + fixed wave time desync Updated junkpile water prefabs
7 Years Ago
OilrigAI2 prefab - covers/movement setup for AI Window blockers for lootrooms
7 Years Ago
Pain & heat on big rig fire. Fixed some missing cullers.
7 Years Ago
Small rig fire light cull radius fix. Small rig fire has a heat zone and pain zone.
7 Years Ago
profile work load balancing
7 Years Ago
me4rge with main
7 Years Ago
More FE up/down/left/right SFX triggers
7 Years Ago
More FE up/down/left/right SFX triggers
7 Years Ago
[D11] Bump the save version
7 Years Ago
Latest FE SFX
7 Years Ago
Latest FE SFX
7 Years Ago
[D11] [UI] Fixed phrase format string not correctly being translated in certain categories in quick chat wheel.
7 Years Ago
[D11] Fix for held deployable crash
7 Years Ago
[D11] DTLS reliable ordering fix for multiple connections.
7 Years Ago
spawngroup fixes ai budgeting
7 Years Ago
[D11][UI] Water Storage panel improvements
7 Years Ago
[D11] Support for showing account picker on demand for xb1, hooked up to UI (crudely for now)
7 Years Ago
[D11] Only save data when achievement not unlocked
7 Years Ago
Workaround for muzzle flash position bug
7 Years Ago
[D11] [UI] Fixed define issue. Also fixed server info being weird and not keeping default values at runtime.
7 Years Ago
[D11] DTLS network API delivery method added. Simple reliable-ordered support implemented, to try to fix entities out-of-order issue on public servers.
7 Years Ago
[D11] [UI] Moved spam prevention from quick chat wheel to chat UI class. All messages that go through the chat box should now correctly trigger spam prevention logic if player spams.
7 Years Ago
Water junkpiles responding to wave motion; updated prefabs
7 Years Ago
Added engine time to EnvSync for Diogo
7 Years Ago
Moves the frontend SFX to the client prefab so they are always available.
7 Years Ago
Moves the frontend SFX to the client prefab so they are always available.
7 Years Ago
merge with main
7 Years Ago
[D11] [UI] Added "Days Active" column to Find/Join Server menu.
7 Years Ago
[D11] [UI] Planner guide should now trigger neutral state when player is unable to afford to place construction.
7 Years Ago
[D11][UI][#1038] Fix for ingame ui crash. Fix for issue with held buttons
7 Years Ago
progress
7 Years Ago
[D11] Raise network protocol to 2117
7 Years Ago
[D11] DTLS console test exe updated.
7 Years Ago
[D11] DTLS console test app updated with example root certificates fixed with encoded CA attribute (generated by Rustworks).
7 Years Ago
[D11] Fix for occasional null ref when selecting a server to join.
7 Years Ago
muzzleflash scene & related files
7 Years Ago
muzzleflash test scene related files some cleanup
7 Years Ago
ai work
7 Years Ago
merge 32684 to fix double door models etc
7 Years Ago
Changed GameManager and Prefab to use prefab IDs rather than strings
7 Years Ago
Fix for MeshLOD.PreProcess removing components that are being referenced
7 Years Ago
player animator update - fixed issue with relaxed gun pose not blending out correctly, increased speed of sway to better match movement
7 Years Ago
[D11] Make it check both the map Cache folder then the StreamingAssets/Map folder.
7 Years Ago
Fixes for MeshLOD preprocessing (wasn't deleting the original MeshRenderer or copying the MaterialSetup to children)