reporust_rebootcancel

108,280 Commits over 3,867 Days - 1.17cph!

10 Years Ago
Slight post tweaks and texture rearrangement.
10 Years Ago
Backup commit.
10 Years Ago
Not this file.
10 Years Ago
Texture backups commit.
zon
10 Years Ago
Fixed animal attack targeting.
10 Years Ago
added 1st person shoving animation/ running/ punching animations.. Can now relive my highschool experience.
zon
10 Years Ago
Animal sense now uses generic stimulus objects.
10 Years Ago
Temporarily disabling MatchPlaybackSpeedToMovement because it's spitting out errors and I'm not sure it's the proper way to do it
10 Years Ago
Attempt to fix MissingMethodException in AnimalAnimation.cs (cc gooseman)
10 Years Ago
Toned down head swing/bounce effects on melee weapons
zon
10 Years Ago
Steering is now a low level animal function.
10 Years Ago
tweaked the 1st person punching animations added 1st person anims for picking up / dropping items added 1st person anims for walking / running
10 Years Ago
Missing files. Durr
10 Years Ago
Salvaged axe sounds
10 Years Ago
Rock tints for snow, sand and moss zones.
zon
10 Years Ago
Fixed some prefabs and removed some unused files.
zon
10 Years Ago
Merged changes from main.
10 Years Ago
tweaked some animation speeds for the animals
10 Years Ago
Made that one sad little temp snow tree not be gigantic.
10 Years Ago
b17 shader changes
10 Years Ago
Sky & biome setting tweaks.
10 Years Ago
Fixed the entire networking system "pissing the bed" when switching weapons Fixed skinnedmesh collision detection sometimes "fucking up" Fixed CameraMan rotation being "shit"
10 Years Ago
Swizzled atlas texture channel packing to improve compression quality for normal as well as height/blend mask Updated terrain shaders to reflect the swizzling
zon
10 Years Ago
Added chickens to test level.
10 Years Ago
Added a specific shader test scene terrain material.
10 Years Ago
Renamed "occlusion" maps to "specularity"; occlusion can be embedded in specularity map now; modified atlas gen and normal gen to reflect the change
10 Years Ago
Added some Terrain samples to the shader test scene.
10 Years Ago
adjusted wolf attack animation speed
10 Years Ago
adjusted the bear running playback rate
10 Years Ago
fixed bug with the animal attack animation playing at uber slow speed
10 Years Ago
Removed specular from TestLevel until petur
10 Years Ago
first pass at creating a scene to test and balance all our materials.
zon
10 Years Ago
Disabled player metabolism logging.
10 Years Ago
Remade the rocks with buzzword technology. Player skin bounces photons a bit more realistically.
zon
10 Years Ago
Animals now only partol 60% of the time.
10 Years Ago
Updated custom deferred lighting to avoid embedding diffuse occlusion in reflectance Moved pvt async pre-pass render threading code to script; trying to keep mono happy Fixed pvt not working on OSX
zon
10 Years Ago
Simplified how PlayerMetabolism is synced and saved.
10 Years Ago
Fixed time/date not progressing
10 Years Ago
Small fix for the super spec hammer.
10 Years Ago
Made the menu scene 16% more interesting.
10 Years Ago
Menu fix 2.
10 Years Ago
Menu fix.
10 Years Ago
Reverted terrain shaders back to specularity, instead of specular color, for terrain; saves ALU + saves storage + no metals; this time it's final Added back deferred shader override with specular micro-occlusion awareness; now globally consistent and non-destructive across other standard materials Updated all terrain materials affected by these changes: legacy, atlas and pvt
10 Years Ago
Limited networking fixes
10 Years Ago
Added spawnhandler stuff to report command
10 Years Ago
Reverted insane change in Spawnable (/cc zon)
10 Years Ago
Don't show all the building component templates at 0,0,0 Fixed bear skin not having a protection property
10 Years Ago
Debug spawns and hurts when developer > 1
10 Years Ago
Animals now spawn hydrated Upgraded BaseMetabolism.cs to use newlines Player prioritises network updates to themselves
10 Years Ago