reporust_rebootcancel

129,139 Commits over 4,232 Days - 1.27cph!

23 Days Ago
Merge from floating_cities
23 Days Ago
Switched monument entities either to simple models or immortal, non-pickupable versions of the entity (Affects connected speakers, boom boxes, beach table and beach chairs) S2P floating city 1, 2, 3
23 Days Ago
Merge from parent
23 Days Ago
Converted chicken coop chickens to move in local space, fixes them floating into outer space when deployed on a boat Also generated convex colliders for the hutch so we don't get non convex mesh errors when deploying on boats
23 Days Ago
Merge from foliage_instancing_islands
23 Days Ago
Clean up left over shader constants Remove unused foliage terrain cbuffer update functions
24 Days Ago
Add support for a projectile to declare override projectiles based on a weapon Create prefab variants for standard/hv/incen rockets, they get spawned instead of regular rockets
24 Days Ago
Add a small delay after the reload is finished before resuming active rocket handling to allow for a bit of latency
24 Days Ago
Merge from parent
24 Days Ago
Remove CPU height sampling option can't be supported with mesh terrains Do not invalidate cells when pushing a mesh terrain (only invalidate when nearest is changed) Update terrain cbuffer after switching terrain data
24 Days Ago
Add support for showing rocket in left hand during reload
24 Days Ago
WIP showing ammo on 3rd person model
24 Days Ago
Setup SwapAmmo component on RPG vm
24 Days Ago
floating city 4 prop pass
24 Days Ago
Disable tutorial spawns on both possible deep sea sides
24 Days Ago
More Terrainmeta switchover tweaks
24 Days Ago
merge from deployguide_water_refraction
24 Days Ago
deploy guide renders in refraction under translucent water
24 Days Ago
Update: extract how we gather network group subscribers into a ISubscriberStrategy - implemented a DefaultSubscriberStrategy This CL doesn't have any logic change, it just reorganizes code so that we can start overwriting this(need it for spectating now and parallel processing in the future). Tests: 2p on craggy - saw the island entities spawn in as well as the players replicate
24 Days Ago
Better scientist mount position spawning code Compile fixes
24 Days Ago
Ensure boats have minimum: driver and turrets Then at least 1 other Then we coin flip each subsequent scientist
24 Days Ago
merge from naval_update
24 Days Ago
Spawn rhibs facing towards the deep sea centre
24 Days Ago
Bugfix: spectators now subscribe to spectatees via secondary group This prevents spectatee from being culled out by network grid onthe spectators end, leading to NREs. This is temporary solution, as it doesn't have the same network range as the primary group. Tests: spectating a palyer on craggy, then flew around till the island was no longer visible
24 Days Ago
Fix typo
24 Days Ago
naval_update -> pt_boat_2
24 Days Ago
▇▇▍▍▋▅ ▋▌▍▄▉▅▆▌▌_▄▉█▌▅
24 Days Ago
Colour consistency fix.
24 Days Ago
Tropical4 island.
24 Days Ago
- Fix rendering issues due to various jobs executing for command indices that are no longer in use. - Fix broken debug draw when damage region bitscan job is active. - Split `surviving_command_counts` into `command_counts_after_culling` and `command_counts_after_reordering` for clarity. - Create a universal IsCallVisible() function instead of the mess we had before
24 Days Ago
Manifest Codegen
24 Days Ago
merge from naval_update
24 Days Ago
merge from deep_sea
24 Days Ago
Added a DeepSea folder for its weather presets
24 Days Ago
Fixed the deep sea biome not returning temperate, fixes the snow in the deep sea
24 Days Ago
merge from fix_workshop_error -> main
24 Days Ago
Vis.Entities can now check hit entity parents if BaseEntity.AlsoVisCheckParent is true. Fix CodeEntryBlocked logic on PlayerBoatLock not letting codes be entered.
24 Days Ago
unskinned_windmill -> main
24 Days Ago
Prefab fixes
24 Days Ago
main -> naval_update (BREAKING)
24 Days Ago
setting up rpg skin viewmodel prefab and exported updated rig/anims
24 Days Ago
RPG7 - texture update
24 Days Ago
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24 Days Ago
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24 Days Ago
unskinned_windmill -> main
24 Days Ago
Fixed more rotational weirdness
24 Days Ago
Fixed incorrect material LODs on a ground tarp instance. Added boat vendor to FC3. Removed obsolete fence inside farm barge. Fixed useless beams in a floating walkway structure.
24 Days Ago
Add defaults save filename, add file overwriting for downloading .obj, potential fix for FileDialog error
24 Days Ago
gave shore vector override mod inner radius to allow linear falloff between inner and outer radii with hard limit inside inner radius
24 Days Ago
Use a guide prefab so you can see the sails of the Windmill when you place it down Start the sails pointing towards the player rather than off to the left everytime https://files.facepunch.com/ianhenderson/1b1311b1/Unity_4IqvKXIbrW.mp4