reporust_rebootcancel

121,245 Commits over 4,018 Days - 1.26cph!

50 Days Ago
Merge from main
50 Days Ago
Fixed hopper removing any item attachments from weapons/armour it picks up The item contents should only be removed if the item is a backpack Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
51 Days Ago
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51 Days Ago
Merge from crocodile
51 Days Ago
Port croc corpse carry ragdoll stability fixes to tiger
51 Days Ago
- Improve crocodile behaviour against static prey - Fix crocodile getting stuck cycling between states when live prey is near food
51 Days Ago
Fix player corpse bouncing a lot when carried by the crocodile
51 Days Ago
Fix croc sliding during zigzag bite
51 Days Ago
merge from large_planter_deployables_fix
51 Days Ago
merge from graphics_ui_doubledigit
51 Days Ago
merge from hbhf_optims
51 Days Ago
merge from lodbias_min_clamp_increase
51 Days Ago
merge from trophy_nre
52 Days Ago
Weapon rack parachute NRE fix
52 Days Ago
Clamped minimum lodbias to 0.5
52 Days Ago
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52 Days Ago
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52 Days Ago
Check if player model exists before trying to assign skin variables
52 Days Ago
merge from main
52 Days Ago
merge from trophy_nre
52 Days Ago
Fix small trophy player heads not appearing on first time player enters network range
52 Days Ago
Jungle plants progress
52 Days Ago
merge from trophy_nre
52 Days Ago
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52 Days Ago
merge from puzzle_reset_underground_fix
52 Days Ago
progress on baking normal map/smoothness
52 Days Ago
Added refresh_foliage console command
52 Days Ago
Pixelate censor fixes
52 Days Ago
Underwear censor fixes
52 Days Ago
Rebase on /main
52 Days Ago
Merge from fix_texture_streaming_2: Super cautious texture streaming enablement!
52 Days Ago
Cherry pick live fixes
52 Days Ago
Be very cautious about enabling texture streaming. Only enable it if Texture.streamingTextureLoadingCount = 0 and Texture.allowThreadedTextureCreation = false. If not, set Texture.allowThreadedTextureCreation = false and try again in 1 second. One second is enough to upload a few textures, right?
52 Days Ago
revolver setup
52 Days Ago
pretty dirty WIP approach to erosion in a job, needs cleanup and splat writing fixing
52 Days Ago
Update: leaving an optim todo idea comment Tests: not applicable
52 Days Ago
Update: sprinkle some profiling scopes Tests: ran unit tests
52 Days Ago
Merge from fix_texture_streaming_2
52 Days Ago
Remove checking of Texture.streamingTextureLoadingCount during TextureStreaming.Update()
52 Days Ago
exported updated crocodile intimidate attack anim
52 Days Ago
Disallow threaded texture creation whenever a loading screen is displayed. This should slightly improve loading times and further mitigate texture streaming race conditions.
52 Days Ago
52 Days Ago
Shader and colour refinements. Added hemisphere support
52 Days Ago
Setup a scrolling diagonal material
52 Days Ago
Optim: use persistent allocs in GetWaterLevels - I need to properly clean those up at server shutdown, but I'll solve that later 1k waves perf test shows ~100micros savings and no allocs - 1.45ms vs old 1.55ms. This is final optim in the area for now, making us ~80% faster than vanilla managed code(8.6ms). Tests: ran unit tests
52 Days Ago
Merge from fix_texture_streaming_2: Replace assertion with just a warning
52 Days Ago
Replace assertion with just a warning
52 Days Ago
Fix spine deform not being applied during locomotion
52 Days Ago
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