branchrust_reboot/maincancel

39,607 Commits over 4,566 Days - 0.36cph!

4 Months Ago
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Merge from demo_cfg_frame_0
4 Months Ago
Merge from PlayerRigUpdate2
4 Months Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
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Merge from phone_handle_fix
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merge from fix_deepsea_teleport_consistent -> main
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merge from cannon_mortar_subsystems
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4 Months Ago
merge from fix_server_browser_compression/http_clien -> main
4 Months Ago
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4 Months Ago
vending_stats_crash_fix -> main
4 Months Ago
vending_stats_page_fix -> main
4 Months Ago
Fixed discord signout button showing under the social menu
4 Months Ago
convar_odd_lookup_behaviour -> main
4 Months Ago
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merge from attachment_charms
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merge from induslight_boat_fix
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merge from heater_fix
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merge from new_navmesh_fixes
4 Months Ago
merge from bun_hairstyle_clipping_fixes
4 Months Ago
merge from egg_suit_orientation_fix
4 Months Ago
merge from radtown_flare
4 Months Ago
merge from Spotlight fixes
4 Months Ago
merge from dlc_light_fix
4 Months Ago
merge from desert_military_base_silo_overlap_fix
4 Months Ago
merge from large_furnace_collision_fix
4 Months Ago
Merge from demo_cfg_frame_0
4 Months Ago
Merge from decimal_parse_default_fix
4 Months Ago
Merge from Sunglasses_Clipping_Fix
4 Months Ago
Merge from conditional_hair_lod2s
4 Months Ago
Merge from model_culling_fixes
4 Months Ago
Merge from heavy_plate_legclip_fix
4 Months Ago
Merge from clothing_reskin_pool_fix
4 Months Ago
merge from heater_fix
4 Months Ago
merge from buildingerrors_fix
4 Months Ago
merge from console_localtime
4 Months Ago
merge from stackedsteamitems_fix
4 Months Ago
ornate frame canvas gloss tweaks, made less glossy
4 Months Ago
toned down wrinkles on canvas a bit
4 Months Ago
fixed industrial auto turret laser position
4 Months Ago
merge from workshopskinnable_metal_shop_front
4 Months Ago
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oxygen_ui_flicker_fix -> main
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merge from bc_better_scaling
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Merge from new_navmesh_fixes, fix wrong marshalling of bool from C++ to csharp, potentially causing navmesh methods to return true instead of false when they fail, fix agent re-warping to the navmesh in worldspace instead of navmesh space after being re-enabled