122,638 Commits over 4,048 Days - 1.26cph!
Fixed more zipline lod settings
Finalizing around east fishing village
Adjust hand ik positions
Add editor hold in place toggle on zipline mountable to lock the zipline in place for animation tweaking
Adjust tarp lod
Fixed train wheels rotating in the wrong direction if the train had bogie rotation enabled and was facing in reverse direction on the track. Flip the tangent if the train if facing backwards.
RustNative update (more landmass, less water / islands)
Updating ProceduralMapEmpty
Updating ProceduralMapTesting
Better ring road / rail corner postprocessing
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Airfield lighting progress
Airfield interior prop dressing progress
zipline player anim updates
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Finalizing east side cliffs WIP
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Added railside topology to several placement filters
Adjusted rail ring placement blocking radius (fixes some monuments spawning on top of rails)
Skirt adjusts for coverage just past the far clip when needed.
Prevent "look rotation viewing vector is zero"
Made independent bogie rotation optional and disabled it for WorkCart (the model isn't designed for it).
Base the calculated WorkCart track positions on the pivot points of the front and rear bogies. Wheel bogies now align perfectly on curves.
Small merge from rail_network to wheel_tangents
Fixed Tomaha rear light not lighting up when braking. Removed unused VehicleLights script.
Fixed modular car camper module rear lights being always on, and fixed some modular car taillights not lighting up when braking.
Subtracted
69268 (accidentally deleted bone setup), and brought back the separate SMLights model. Updated VehicleLight settings.
Added support for VehicleLight to have a different renderer material index per renderer - needed for generic snowmobile. Updated all existing VehicleLights to the new serialized fields.
Car passenger achievement hookup
Get snowmobile vehicle light scripts automatically
Scene backup.
Hapis specific (for now) terrain config file for some bespoke parameter tweaks.
Add a new particle effect to premade sprays
Removed warning when spawning workcart on track that's generated at runtime
Fixed train track splines not always updating their data when changing them in editor
Fixed incorrect spray particle fx
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Fixed rails not spawning on first connect (only after reconnect)
Added skirt meshes to the ocean mesh
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East monuments splatting WIP