122,857 Commits over 4,048 Days - 1.26cph!
animals can no longer attack players in modular vehicles
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fixed bug with animals continuing to attack player corpses
merge from excavator_scene_rework
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added convars to AIBrainSenses for the new los/update interval timings.
Manifest rebuild to fix "no number for string fuel_storage"
Fix load order issues with vehicle fuel
More optimizations to height and trace queries
Merge from FirstPersonSpectate
Fixed third person mode when spectating
Make all FirstPersonSpectatorMode variables private
Added LocalPlayer.SpectatePlayer that will return the player being spectated and null otherwise, this should be used when there is specific behaviour that is required when in spectate mode (not in regular gameplay)
Remove some redundant spectator checks
Simplify access to first person spectator state, remove IsFirstPersonSpectating and IsLocalPlayerSpectateAware
Check against the actual values instead (FirstPersonSpectatorMode.FirstPersonSpectatePlayer and LocalPlayer.EntitySpectateAware
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Merge Main -> VehicleUpdates
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Arctic research base scene progress
Placeholder meshes and prefabs for new portacabin variants / added roof units
Wire fence placeholder meshes and prefabs
Snowy material and texture variants of various assets
Arctic base modules / custom meshes and prefabs
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cherrypicking
66864 - fixed hazmat suit displaying the incorrect VM
Revert the accidental revert of the revert. Subtracts
66868.
Reapplying all the vehicles merges (so they can be tested in local builds)
Reverting all the vehicle merges (let's test this on a branch first)
Ocean renderer optimizations, trace optimizations
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Fixed prefab preprocessing never running on entities that spawn as child entities / nested prefabs (this will need testing for vehicles after loading a save and for map entities after wiping a server)
last few prefabs, manifest.
Handle bones that don't exist on the server in BoneDictionary transform lookup