reporust_rebootcancel

139,332 Commits over 4,383 Days - 1.32cph!

3 Years Ago
Merge from main
3 Years Ago
Fix wiring issue when standing on top of mixing table
3 Years Ago
merge from smg_balance
3 Years Ago
Indentation fix
3 Years Ago
slightly increased mp5 bullet velocity slightly increased mp5 damage increased mp5 accuracy while bursting thompson has increased center-hit probability custom smg has increased center-hit probability
3 Years Ago
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3 Years Ago
vm m249 skinning fix
3 Years Ago
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3 Years Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
3 Years Ago
Enforce larger distance between train tunnel stations
3 Years Ago
vampire stake skin world model and viewmodel prefab intial setup
3 Years Ago
Train tunnel rail entrance nobuild volume
3 Years Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
3 Years Ago
merge from force_update_workbench_trigger
3 Years Ago
reapplying merge from force_update_workbench_trigger
3 Years Ago
Fix #SERVER in TriggerWorkbench
3 Years Ago
merge from main
3 Years Ago
phrases
3 Years Ago
Updated storage barrels textures
3 Years Ago
subtrating 88130
3 Years Ago
merge from force_update_workbench_trigger
3 Years Ago
exspanded workbench source area, able to stand slightly further away and craft
3 Years Ago
merge from vending_admin_height_fix
3 Years Ago
network++
3 Years Ago
merge from turret_interference
3 Years Ago
merge from RestrictSpawnNearMonuments
3 Years Ago
merge from main
3 Years Ago
merge from io_bed_issue
3 Years Ago
merge from underwater_brightness
3 Years Ago
merge from oct_balance
3 Years Ago
max interference turrets 12 - turrets automatically disable after the 12th is placed within a 40m radius of other turrets. interferenceradius 40m
3 Years Ago
Added a looping gesture for the mission provider, just uses the wounded anim right now
3 Years Ago
Increase wood supply amount in mission 4
3 Years Ago
Fixed missing canoe collider Moved chicken spawner
3 Years Ago
Apply same ping styling to pie menu
3 Years Ago
Use a ping widget to highlight a blueprint if it's required by the current tutorial stage
3 Years Ago
- Optimised UpdateInterference() to only be called when when a turret is turned on or off - Removed the new OnlineFor() code, we no longer need it with this new system (I think?) - UpdateInterference no longer counts turrets that are already in interference mode
3 Years Ago
Fixed up no respawn zone check + other cleanup
3 Years Ago
Varying tooltips in the UI, depending on why sleeping bag respawn can't be used
3 Years Ago
interference spark sound
3 Years Ago
Flattened angle check for accessing the admin panel of a vending machine, fixes not being able to access admin controls if the vending machine is higher than the player but still within interact range
3 Years Ago
HuntingTrophy_Large texture polish
3 Years Ago
Apply same fix to beach towel
3 Years Ago
Fixed sometimes not being able to use the wire tool when standing on top of sleeping bags, modular car lifts or beds Culprit: can't use wire tool if the players eyes are intersecting a prevent building volume, these entities have large prevent building volumes that the player can easily stand inside. Applying the IgnoreWireCheck tag to these colliders fixes the issue
3 Years Ago
Sleeping bags now check whether they're inside a No Respawn Zone
3 Years Ago
Updated SpawnOptions protobuf message to allow for sending different availability states, instead of just occupied or not. Now we can send OK, occupied, underwater, or in a No Respawn Zone
3 Years Ago
Merge from main
3 Years Ago
Update workbench trigger right when player enter or leaves a workbench trigger (rather than waiting up to 2 seconds)
3 Years Ago
S2P compound, for the water catcher changes (fix water catcher NRE on new saves).
3 Years Ago
brutalist sitem