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133,103 Commits over 4,293 Days - 1.29cph!

3 Years Ago
Added a static method to the Tools menu that runs DoPrepare on all BaseNetworkables at once
3 Years Ago
Merge from static_group
3 Years Ago
Fixed train wagon loot needing a DoPrepare as well + other fixes
3 Years Ago
Merge Caboose -> Blackjack again
3 Years Ago
Removed performance cost of DynamicMouseCursor by extending StandaloneInputModule and accessing the protected last raycast data, improves CPU time by 0.5ms while cursor is visible
3 Years Ago
Caboose LOD level sync
3 Years Ago
Caboose folder move, put it with the rest of the train stuff
3 Years Ago
Merge in the latest work
3 Years Ago
Merge Blackjack -> Caboose, to fix blackjack compile errors
3 Years Ago
Moved all train cars to one parent folder. DoPrepare + manifest update for the new IDs (IDs are based on path)
3 Years Ago
Trains now share one TriggerParent prefab
3 Years Ago
Caboose final tidy-up
3 Years Ago
Merge from modding_prefabs
3 Years Ago
Unsaved scene change
3 Years Ago
Added glowing cubes (warm, cool, red, green, white)
3 Years Ago
Moved all tiled cubes to World layer (previously using default)
3 Years Ago
Increased culling distance for all tiled cube prefabs (may require some tweaking)
3 Years Ago
Additional tiled dev cubes
3 Years Ago
Drop HLOD texture sizes to 512
3 Years Ago
HLOD water treatment plant after merge
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
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Iterating to reduce billboard effect
3 Years Ago
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3 Years Ago
Refined the lighthouse and added rust using vertex painting
3 Years Ago
dog animator & anim updates
3 Years Ago
simulation simplification
3 Years Ago
3 Years Ago
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3 Years Ago
Large furnace main fire
3 Years Ago
Nuclear missile silo chute progress Added new textures Added meshes and prefabs Organised the scene
3 Years Ago
progress on grounds
3 Years Ago
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3 Years Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue
3 Years Ago
it forgot the emission and ao texture
3 Years Ago
Caboose Update: - added neon Cashier sign above cage + LODs - combined caboose and cashier neon lods - included texture into the caboose neon and bulb texture set - updated prefab and caboose prefab
3 Years Ago
Merge Caboose -> Blackjack
3 Years Ago
Merge Main -> Caboose
3 Years Ago
Merge Main -> Blackjack
3 Years Ago
Extended locker interaction colliders on the camper to provide access from the outside when in destroyed state
3 Years Ago
Moved the 45-degree offset angle check into the vehicle engine module specifically. Fixes it affecting the modules on the camper.
3 Years Ago
Removed the ItemContainer parameter from GetIdealSlot because it's always the storage container's own ItemContainer anyway, and wouldn't really make sense to pass anything else
3 Years Ago
Minor edit to modular_car_V8_engine_storage removing unnecessary overrides.