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127,598 Commits over 4,109 Days - 1.29cph!

5 Years Ago
Compile fix
5 Years Ago
Steer 50% faster if shift key is held
5 Years Ago
Fixed create gibs in scene button not working Added a 5% size reduction to reduce gibs clipping into each other when generating automatic gibs
5 Years Ago
Actually speed up steering a little again
5 Years Ago
Slow down steering speed at higher car velocity
5 Years Ago
Update gibs to use new life convars
5 Years Ago
Minor fix
5 Years Ago
Increase low-speed engine power by a bit and overall engine power by a little
5 Years Ago
Merge from main
5 Years Ago
Merge in Continuous Speculative car physics
5 Years Ago
Switch collision detection mode to Continuous Speculative for cars. Let's eventually look at using Discrete with big blocky world-only colliders, as speculative is far from perfect. But until then this should fix both the slow-motion stops of Continuous and the getting stuck in signposts of Discrete.
5 Years Ago
Road signs on the test map
5 Years Ago
Use gibs kill method when destroying rowboat
5 Years Ago
Merge physics fixes -> Vehicles. Will hopefully fix vehicles sliding and spinning out inappropriately
5 Years Ago
Adjust engine power
5 Years Ago
Hooked up gibs on rowboat
5 Years Ago
Fix vehicles spinning out and sliding strangely: - Reduced the potential deviation of the centre of mass - Gave wheels additional sideways friction - Added AdjustHitForces method to handle any further errant values from PhysX WheelHit results - Increased minimum vehicle mass, increasing engine power to compensate
5 Years Ago
Updated some attack VFX that I missed. All bullet attack VFX use the nested prefab format. Manifest.
5 Years Ago
Added a resource multiplier to TriggerHurtNotChild and increased damage to resources by x3 from cars This destroys small trees relatively easily but still takes several hits to take down a large tree
5 Years Ago
Merge from Vehicles
5 Years Ago
ground plants optimization better wind settings increased distance tiling for grass splat
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
forgot to apply some prefab changes on #51630
5 Years Ago
load the sound templates in the startup bundle
5 Years Ago
Fixed Smart alarm clipping through walls
5 Years Ago
Fixed spiral stairs twig having two material slots instead of one
5 Years Ago
fixed sheet metal word model
5 Years Ago
Water well deployable UV fixes
5 Years Ago
[D11] Fix xb1 bootup crash 51522
5 Years Ago
[D11] Fix xb1 bootup crash 51522
5 Years Ago
[D11] [#3784] {PS4/XB1} Visible orb of light in front of flashlights, weapon lights.
5 Years Ago
[D11] [UI] Fixed Leather Gloves World Item translation.
5 Years Ago
Large furnace placement more forgiving - makes placement in triangle furnace bases easier
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
Added a new TriggerVehicleDrag component Applied vehicle drag to all of the barbed wire prefabs used in junkyard S2P junkyard
5 Years Ago
collider import settings
5 Years Ago
Merge from vehicles/push
5 Years Ago
Fixed merge issues on MotorRowboat
5 Years Ago
Merge from vehicles
5 Years Ago
Formatting
5 Years Ago
Oops, actually replace the layer when asked
5 Years Ago
Script now allows replacing one layer with another when scanning a scene
5 Years Ago
Merge from mount_anim_fix
5 Years Ago
Remove accidental logs
5 Years Ago
Added support for finding layer use in scene, as well as in project
5 Years Ago
Wrote a script to find all GameObjects in project assets that use a specified layer. Editor window accessed via "Window/What Uses This/What Uses Layer..."
5 Years Ago
Bump save version, since Main and Vehicles were on the "same" save version, but for different actual changes.