126,713 Commits over 4,109 Days - 1.28cph!
Tweaked shadow cascades to improve shadow quality
Increased max shadow requests
Fixed LightLOD not disabling hd shadows
Localization for the smart alarm default notification text
Hook up smart alarm animator
Hooking up more smart switch animation stuff, don't allow interactions without power
made a bunch more items compostable
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Fixed death marker not updating position
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vehicle sound additions and polish
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smart alarm anim controller setup, looping on, off, nopower
[D11] [UI] Disabled Localisation Database flag until server is running again.
[D11] [UI] Removed blur and soft masking on pie radial menus (no visible change, just optimisation).
added smart_receiver on idle, and no power anims, set up anim controller
[D11] + Partial fix to issue 3898, still working on collisions for swords
[D11] + General LOD Distance fixes
[D11] + Issue 3895 - {PS4/XB1} Stone Window frame has LOD issues - resolved - [D11] + fix to 3895
[D11] + Issue 3919 {PS4/XB1} SLOD showing on small water catcher - resolved
[D11] Null check spam fix
[D11] Garbage collection iteration
Smart switch receiver lights hooked up
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Hook up the new art to the smart alarm prefab
Allow anyone to edit the message when there's no TC
Fix cancel button doing nothing on the message setup screen
[D11] [UI] Adjusted position of radiation vital info. Removed glow underneath radiation icon.
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[D11] - Fix to bug 3918 - Planter Missing Soil
added gibs models for smart alarm and receiver
[D11] [UI] Fixed overlap on leaderboards screen. Removed crosshair option in HUD options.
[D11] Turn screen effects back on
[D11] Bug 2852 - Fix to Scale on CCTV and Scrap
[D11][#3924] blue outline no longer shows after placing doors. (Also fix for red error text relating to setting collider size I checked in for an previous bug)
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