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107,039 Commits over 3,836 Days - 1.16cph!

6 Years Ago
[D11] [UI] Submit for new Death/Respawn Menu for Console when player dies.
6 Years Ago
[D11] Add Some checking for adding/removing peers
6 Years Ago
[D11] only call SetD11 when bulding from Jenkins so that local modifications can be used. I think I had broken the server build yesterday as it didn't actually apply the basic server/client defines in the player build, only the bundle build.
6 Years Ago
[D11] remove old switch "D11_NO_ASSET_PRELOAD"
6 Years Ago
viewmodel arms fbx, layer mask, edited salvaged axe prefab for test
6 Years Ago
[D11] Added some missing metas.
6 Years Ago
[D11] [UI] Hud texture tweaks
6 Years Ago
WIP
6 Years Ago
merge from d11_console_version
6 Years Ago
[D11] Temp fix to prevent selecting the keycode input option from automatically entering a number once the trigger is released
6 Years Ago
[D11] frontend/bootstrap integration WIP. LoadUI is now only for in-game UI, the frontend does not depend on it, achieved by inlining "UITopBarCarousel&Navigation.unity" directly in the scene.
6 Years Ago
[D11] defer all define setting to the Switch class to make sure the defaults are only specified in one place, remove redundant setting in build and buildassetbundles.
6 Years Ago
[D11] Prevent LongUse from triggering when interacting with a UIDialog panel
6 Years Ago
[D11] Try some radical changes, take out defines and try Refreshing AssetDb
6 Years Ago
[D11] Fix for object use commands being possible with certain UI open, and prevent multiple inputs when holding a button on the keycode entry UI
6 Years Ago
[D11] test - seems like changing scripting defines in quick succession to different values can cause indeterminate results from building.
6 Years Ago
removed batching scripts from props on style2
6 Years Ago
Fixed lerp of server objects shortly after spawn (SAM, dropped items, ...)
6 Years Ago
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6 Years Ago
Tweaks to AI at the cargo ship.
6 Years Ago
[D11] Remove an old test scene from Build.cs & show loading screen instantly on any connection attempt from Main Menu
6 Years Ago
sam site gibs
6 Years Ago
Fixed intermittent impostor indirect lighting on standalone macOS/Metal builds
6 Years Ago
Fixed occlusion culling on standalone macOS/Metal builds
6 Years Ago
velocity getters for ch47
6 Years Ago
sam site fixes
6 Years Ago
compile fix
6 Years Ago
sam work manifest
6 Years Ago
Fixed fast/underwater blur on Metal
6 Years Ago
[D11][Tutorial] Few missing local server defines, enable loading scene again ,stops the double scene loading
6 Years Ago
sam site progress
6 Years Ago
SAM Progress
6 Years Ago
[D11][UI] making the Inventory screen look like the mockup (in progress)
6 Years Ago
[D11][AUDIO] Next lot of audio asset fixes.
6 Years Ago
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6 Years Ago
Adding a merged server collider mesh for HAB
6 Years Ago
[D11] Disable automatic D11_UI_MOUSE define
6 Years Ago
Additional script define logging for jenkins
6 Years Ago
[D11] New server logging now has verbosity levels applied, and the HTTP request API logging uses the same JSON target call.
6 Years Ago
D11_LOCAL_SERVER define to get local server working Temp change to texture quality to skip running out of memory
6 Years Ago
[D11] Removed spaces from between defines
6 Years Ago
Better Switch menu
6 Years Ago
Added defines for D11_PREPROCESS_PREFABS and D11_ENABLE_LOD_STREAMING in case we want to turn them off
6 Years Ago
[D11] Added D11 defines to asset bundle builds
6 Years Ago
[D11] [UI] Added new map file to the maps asset bundle
6 Years Ago
[D11] [UI] Typo
6 Years Ago
[D11] [UI] fix for compile error on server build
6 Years Ago
SAM Site turret pitch anim limit increased Added bones to the hierarchy defining tubes positions
6 Years Ago
Merge from d11_console_version
6 Years Ago
minor tidy up