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107,024 Commits over 3,836 Days - 1.16cph!

6 Years Ago
Changed fog volume color to color over day time gradient
6 Years Ago
fix minor breakage of original code with D11_CONSOLE_PORT shenanigans
6 Years Ago
Various chip stacks
6 Years Ago
Swamps progress backup
6 Years Ago
Update from main branch, to 27668.
6 Years Ago
Added monument navmesh and npc spawner prefab to Bandit Town.
6 Years Ago
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6 Years Ago
First pass over npc spawners at bandit town (prefab only).
6 Years Ago
More regression fixes from 27668
6 Years Ago
Adding a more organised folder 'wooden_furniture' for existing and future wooden furniture assets. Wooden Table added with 3 variations. Plain, poker empty and midgame versions. Materials/prefabs and collisions meshes.
6 Years Ago
Fixed corpse warnings / NREs from 27668
6 Years Ago
Potential fix for silly macOS+AMD MRT blending bug
6 Years Ago
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6 Years Ago
Fixed water level not disabled when ocean not instanced
6 Years Ago
Added atmospheric volume renderer to main camera
6 Years Ago
Added sample volume to bandit_town
6 Years Ago
Improved volume blending Chaned scene view blending reference to main camera
6 Years Ago
Fog volume height relative to altitude Auto assign volume to trigger layer Fixed scene view instances not updating properties
6 Years Ago
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6 Years Ago
Added sample fog volume on bandit town
6 Years Ago
Merge from fogvolume
6 Years Ago
Merge from main
6 Years Ago
Fixed held entities inside unsaved item containers leaking on server restart
6 Years Ago
merge from main
6 Years Ago
progress backup
6 Years Ago
Bandit town navmesh models for wooden walkways
6 Years Ago
Fixed ambience emitter memory leak + pooling error
6 Years Ago
Reverted unused changes
6 Years Ago
Merge from main
6 Years Ago
Finished baseline + cleanup; ready for merge Fixed scene view camera components not disabling all instances
6 Years Ago
ST shader fix
6 Years Ago
Bandit town heightmap tweaks
6 Years Ago
Added prevent building volume
6 Years Ago
Raised wooden walkways to prevent water splashing effects when walking
6 Years Ago
Adjusted LOD distances Added light LOD scripts to light sources Removed excess foliage Tweaked swamp topology
6 Years Ago
Unity 2018.2.0
6 Years Ago
Updated Rust.FileSystem to be in line with Rust.World
6 Years Ago
Fixed recurrent GC alloc in AO2
6 Years Ago
Added coverage query ability to specify radius in world space Fixed incorrect visibility for team labels
6 Years Ago
you are here marker always displays ontop of team markers
6 Years Ago
Optimizations
6 Years Ago
Progress
6 Years Ago
Optimized LOD distances on various props
6 Years Ago
removing unused file
6 Years Ago
Swamp_c dressing progress
6 Years Ago
Progress backup
6 Years Ago
Added shopfronts to swamp cabins Added candles and dressing props
6 Years Ago
[D11] Server compile fix
6 Years Ago
Swamp_a dressing progress
6 Years Ago
Swamp_a dressing progress