reporust_rebootcancel

126,619 Commits over 4,109 Days - 1.28cph!

4 Months Ago
boomerang -> jungle_update
4 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
4 Months Ago
Expose settings to change return arc and time until start return arc
4 Months Ago
Remove time log
4 Months Ago
Merge from softcore_update
4 Months Ago
Merge from softcore_update
4 Months Ago
Merge from bag_changes
4 Months Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Merge from easterinflatablehorse_DLC
4 Months Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
4 Months Ago
and more
4 Months Ago
Remove unneeded debug logs
4 Months Ago
- List rewrite - Added license
4 Months Ago
Merge from main
4 Months Ago
Merge from softcore_update
4 Months Ago
Merge from bag_changes
4 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
4 Months Ago
Merge from parent
4 Months Ago
merge from softcore_update -> aux2
4 Months Ago
merge from tc_changes -> softcore_update
4 Months Ago
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4 Months Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
4 Months Ago
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4 Months Ago
- Setup more IK settings in code - Add missing IK error
4 Months Ago
merge from softcore_update -> tc_changes
4 Months Ago
Fix keylock not spawning locked when corpse is repaired
4 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
4 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
4 Months Ago
Implement list pooling into FastIK
4 Months Ago
merge from softcore_update
4 Months Ago
merge from softcore_update/deployable_corpse
4 Months Ago
Tweaked corpse decay durations
4 Months Ago
Smaller fridge corpse
4 Months Ago
Corspes do not spawn from decay damage
4 Months Ago
Fast IK code cleanup + namespace change
4 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
4 Months Ago
Legacy furnace corpse
4 Months Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
4 Months Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
4 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
4 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
4 Months Ago
Fridge corpse Fixed fridge gibs not using skins
4 Months Ago
Clean: Lenght -> Length Tests: compiles in editor
4 Months Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
4 Months Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
4 Months Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
4 Months Ago
Merge: from main Tests: none, no conflicts
4 Months Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests