reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

4 Months Ago
Update: consolidate debug logic - Also ValidatePlayerCache fixed to actually check for native-null players I'm hoping I won't need this after tomorrow, but keeping it fixed to use for testing on staging for a bit Tests: ran through the staging demo - notifced it's picking up an issue from the prev merge, will fix shortly
4 Months Ago
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4 Months Ago
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4 Months Ago
Testing vertical storage, replacing shelves and dropbox for now
4 Months Ago
Set all corpses repair costs to match repair bench repairing costs
4 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
4 Months Ago
Smaller TC corpses
4 Months Ago
Smaller workbench 3 corpse
4 Months Ago
Players do not collide with deployable corpses anymore
4 Months Ago
Merge: from parallel_validatemove - Bugfix for null players in PlayerCache causing UsePlayerUpdateJobs to get disabled Tests: played back staging demo - got similar results
4 Months Ago
Clean: fixing broken whitespaces that I spotted with the merge Tests: none, trivial change
4 Months Ago
Merge: from main Tests: none, no conflicts
4 Months Ago
Bugfix: PlayerCache now tracks players that are removed from the server Original impl left a space where it could miss some of the players, leading to rogue nulls. Tests: played back staging demo - had same numbers
4 Months Ago
Merge from jungle_update
4 Months Ago
Corpses can be picked up, gives you the associated item with 0 health
4 Months Ago
Owners can now open container corpses to retrieve the loot without repairing
4 Months Ago
Merge: from parallel_validatemove Tests: none (resolved into dest version)
4 Months Ago
Update: adapted code to PlayerCache change - FinalizeTickParallel now uses `player.StableIndex` as indirection, instead of iterator index - Updated validation checks - Transform caching job now checks for invalid transform accessses Tests: ran all relevant unit tests, played back staging demo - got comparable numbers
4 Months Ago
merge from softcore_update
4 Months Ago
Trying out some gameplay changes
4 Months Ago
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4 Months Ago
Remove some logs
4 Months Ago
Added newly baked AO to tshirt materials
4 Months Ago
merge from save266 - Staging wipe
4 Months Ago
Merge from softcore_update
4 Months Ago
Merge from softcore_update
4 Months Ago
Fix NRE when creating TC and large wood box corpses
4 Months Ago
phrases
4 Months Ago
trawler ship dirty greybox, concept art mesh before cleanup and break down - folder structure
4 Months Ago
Make jungle building skin work with `upgrade_radius` and related commands
4 Months Ago
Merge from softcore_update
4 Months Ago
Merge from softcore_update
4 Months Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
4 Months Ago
Merge from softcore_updates/bag_changes
4 Months Ago
Fixed being able to pickup destroyed bags/towels/beds
4 Months Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
4 Months Ago
Merge from parent
4 Months Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
4 Months Ago
merge from softcore_update -> aux2
4 Months Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
4 Months Ago
merge from fix_wounded_nre -> softcore_update
4 Months Ago
Merge from softcore_update
4 Months Ago
Merge from softcore_update/bag_changes
4 Months Ago
Cleaned up arrow renderer system
4 Months Ago
Added dirt layer to Standard-Cloth shader, towels need it
4 Months Ago
Fix NRE when running injure command in softcore mode
4 Months Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
4 Months Ago
jungle_update -> aux3
4 Months Ago
boomerang -> jungle_update