121,260 Commits over 4,018 Days - 1.26cph!
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- Improved automatic bone name resolver
- Fixed duplicate bone names in Siege Tower
- Fixed duplicate bone names in Constructable
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Increase Siege Tower NPC Carver size
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converted metal, reinforced and wooden shield from metal/rough to spec/smoothness workflows.
added textures to spec folder+ new materials
applied materials to all necessary prefabs
Fix crafting quality tea item id
Added wooden armor insert item, setup protection stats.
Setup world model.
- Rewrote custom effects system
- Moved to projectile code
- Inject into projectile before effect is sent
- SImplify modifiers
Add support for primitive server tag to be compressed
Speed up slow projectiles fired from AutoTurret to minimize delay
Fix maximum sleeping bags set to -1 in primitive
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Increased supply drop mass so it's not easily pushed by vehicles and horses
Fixed collider setup causing flyhack kicks when standing and jumping on it
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Submitting new mounted ballista anim
Clean: DemoServer - allow configuring the server for demo playback
Tests: none, trivial change
Update: ServerDemoPlayer - added error logging on hierarchy desync
Since some messages are handled by hand, it's possible things can go wrong in the future - this should catch it.
Tests: played all demos I have, no errors reported
Fix a bunch of situations where an unnecessary full preset change would be applied.
Fix preset name detection for single element changes.
Fixed ballista rotation sounds never stopping when dismounting while rotating
Add support for eras to provide custom loot tables
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Updating ballista rope skinning
Clean: removing no longer needed method
- Was previously part of ClientDemoPlayer
Tests: builds in editor in SERVER mode
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Bugfix: ServerDemoPlayer - handle player rotation properly
Tests: played back a new vehicle demo, and an old demo 2p where the player was shot in the head - no violations, no entity stutters
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merge from lumberjackhoodieskinfix
Fix mipmaps settings, re-exported defaults
Fixed scattershot worldmodel offset model
wood armour plate
world model + lods
materials and textures
Remove skin weights option, force to 4 bones.
Tweaked static ballista culling distance
merge from primitive -> primitive_gm
Fixed catapult showing the scattershot loaded by default
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Fix incorrect convar name for presets causing initial display error
Merge from fm1, restoring UI functionality after merge from main
Lead plate radiation protection