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107,014 Commits over 3,836 Days - 1.16cph!

6 Years Ago
looting wounded or sleeping players in safe zone marks you as hostile
6 Years Ago
wip hairstyle 07
6 Years Ago
autoturret optimizations
6 Years Ago
one last sentry near chill zone
6 Years Ago
Improvements to Scientists vs dead people and targeting/shooting.
6 Years Ago
barrels and animals no longer trigger player as hostile hostile warnings are cleared after switching servers dive site crates now are visible (oops) dive site crates save behavior fixed looting your own corpse no longer marks you as hostile suiciding in compound no longer marks you as hostile looting backpacks now marks you as hostile (except your own) fixed startup errors fixed exploitey areas of compound added more external compound turrets fixed chill zone tables/bbq being stealable more hobo barrels on compound for night lights protocol++
6 Years Ago
Safety check around AI context's position entity to ensure it's not destroyed.
6 Years Ago
Disabled chair detection in NPCs.
6 Years Ago
Shader auto updates
6 Years Ago
619 fbx meta file auto updates
6 Years Ago
BuildTarget update
6 Years Ago
PresetManager, whatever that is
6 Years Ago
Packages folder
6 Years Ago
Initial shafting
6 Years Ago
Tweaks to creepy look at behaviour in Scientists at Compound.
6 Years Ago
Stationary scientists at Compound looks at players if they get close enough.
6 Years Ago
merge from hair_caps (added morphs to facial hair 04, tweaked dyesets and materials, added more fuzz to look fuller)
6 Years Ago
Updated monument navmesh in Compound scnene (no scene2prefab).
6 Years Ago
Another monument navmesh tweak at Compound (last one)
6 Years Ago
Tweaked last known position movement AI.
6 Years Ago
hair fuzz and material changes from hair_caps
6 Years Ago
temp removed style 06 from hairsets, tweaked hair materials further to look less flat, added some more fuzz to hair_strands_diffuse texture to make hair look fuller
6 Years Ago
Geiger Counter optimization
6 Years Ago
Update Compound scene with new monument navmesh settings.
6 Years Ago
Fixed monument navmesh on Compound
6 Years Ago
Socket_Base shit is done in DoPrepare instead of OnValidate
6 Years Ago
Fixed the fix.
6 Years Ago
Fixed error as warning msg.
6 Years Ago
removed buzzing sound and smoke from light fixtures 'on' prefabs
6 Years Ago
Include terrain in BaseEntity.IsVisible
6 Years Ago
sentry material edit
6 Years Ago
AI tweaks (LOS tweaks and AI behaviour tweaks).
6 Years Ago
Cherry picking 26745
6 Years Ago
Final scientist sentry files Updated sentry static NPC prefab
6 Years Ago
Merge from save161
6 Years Ago
Merge from main
6 Years Ago
Compound terrain blend map fix
6 Years Ago
Compound terrain blend map fix
6 Years Ago
Continuing to improve AI for Compound. Searching for lost targets and tightening up some lose ends.
6 Years Ago
fixed items missing hostile score
6 Years Ago
hostile warning UI fixes
6 Years Ago
added diving gear to square crates updated scuba underwater crates with better loot
6 Years Ago
px error fix
6 Years Ago
px error fix
6 Years Ago
hostile warning when drawing weapons
6 Years Ago
Compound chll area dressing / added overgrowth to empty areas
6 Years Ago
chill zone decal
6 Years Ago
More efficient prevent movement volumes Untagged pointlight on hobobarrel_AlwaysOn Scene2Prefab compound
6 Years Ago
scene2prefab
6 Years Ago
scene2prefab