reporust_rebootcancel

127,035 Commits over 4,109 Days - 1.29cph!

6 Years Ago
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6 Years Ago
Preserve the protobuf field order
6 Years Ago
Conditionals now check on the server as well, letting conditional colliders get enabled/disabled correctly
6 Years Ago
Commands to manage notification subscriptions on entities
6 Years Ago
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6 Years Ago
Fix compile again
6 Years Ago
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6 Years Ago
Unified engine audio into a central manager. Engine sound now grouped by engine type. New ScraptableObject format for defining engine audio settings.
6 Years Ago
Default notifications to enabled
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Fix server compile
6 Years Ago
Add additional wheel data to car audio manager. Move engine start/stop sounds to manager.
6 Years Ago
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6 Years Ago
[D11] Materials brought over from main branch
6 Years Ago
[D11] Reverts the mips streamer to 800 till I can do some more tests.
6 Years Ago
[D11] Reverts the mips streamer to 800 till I can do some more tests.
6 Years Ago
[D11] Fix for HDRP decal shaders being incorrectly skipped
6 Years Ago
[D11] +Possible fix for issue 3396 with Cactus render distance
6 Years Ago
[D11] FP Materials
6 Years Ago
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
6 Years Ago
Fix for instancing of _AlbedoColor and _DetailAlbedoMap_ST
6 Years Ago
[D11] + Issue 3010 - Decreased size of smoke effect
6 Years Ago
Added GrowableGeneEncoding utility class for storing multiple gene values into an int, ready for storage in item InstanceData. Removed gene modifier value stuff for now.
6 Years Ago
[D11] Material updates including all Spherical Tank, Lighthouse, Compound_Gate, Rock, Billboard, Bunker, Bus Stop, Checkpoint and Awning materials.
6 Years Ago
[D11] More FP Materials brought over
6 Years Ago
[D11] [Graphics] [#3171] Player black screen fixed
6 Years Ago
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6 Years Ago
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6 Years Ago
+ Dropped the water shaders distortion effect, particles were messing with the distortion + changed the underwater prefab so it does not cast shadows
6 Years Ago
[D11] [UI] Fixed missing reference in AutoSave Handler.
6 Years Ago
Dominant gene calc fix. Only crossbreed with the same species.
6 Years Ago
[D11] Fixes 512 UI texture
6 Years Ago
[D11] Fixes 512 UI texture
6 Years Ago
[D11][UI] Improved error message for failing socket mod area check
6 Years Ago
Gene replacement. GrowableEntity attempts crossbreeding when entering the sapling stage (temp).
6 Years Ago
[D11][#3253] Changed socket_mod_area_check on 3 prefabs to socket_mod_terrain_check
6 Years Ago
merge from skeleton optimizations
6 Years Ago
Changed LOD bias back to original values.
6 Years Ago
[D11] Fixed UI texture sizes which saves about 400megs of VRAM
6 Years Ago
[D11] More UI Texture fixes
6 Years Ago
[D11] Fixed UI textures
6 Years Ago
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
6 Years Ago
[D11] Adds asset fiddler script to fix UI textures that are larger on consoles than they are on PC
6 Years Ago
Fixed the neighbouring check including itself.
6 Years Ago
[D11] [UI] Auto-save icon textures updated. Added logic for autosave animation, removed spritesheet animation. Added missing localisations.
6 Years Ago
[D11] + Final fixes to helicopters
6 Years Ago
Dominant neighbouring gene calculation per slot. Crossbreeding basics.