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126,678 Commits over 4,109 Days - 1.28cph!

6 Years Ago
[D11] [Graphics] [#3206] Keycards match its colour when equipped and on the ground
6 Years Ago
[D11] Remaining Weapon Texture Resizing
6 Years Ago
[D11] Texture size tweaks to /Prefabs/NPC
6 Years Ago
Fixed #3204
6 Years Ago
Scene backup. HoboBarrel static & alwaysOn variant prefab cleanup
6 Years Ago
[D11] Texture size tweaks to tools
6 Years Ago
[D11] Content/Building and Weapon Texture Resizing - A to D Weapons only.
6 Years Ago
Fix for instancing not working on certain objects like bushes
6 Years Ago
Enable burst compiler on foliage culling
6 Years Ago
[D11] Texture size tweaks to deployables
6 Years Ago
[D11] Texture size changes for the food folder
6 Years Ago
[D11] Forgot to check this in for the restart exe feature (2019.1 only atm)
6 Years Ago
[D11] Remove FPS & FOV buttons from Options - FOV is now set at 60
6 Years Ago
[D11][DTLS] Syncronized shutdown. Make sure the connection thread has finished and the DTLS instanced has been destroyed before exiting the gane.
6 Years Ago
[D11] ComponentItems - Texture Resizing
6 Years Ago
[D11] Texture build size changed for Building and Clothes folders
6 Years Ago
[D11] Texture Generic Folder - Reduced Texture Size
6 Years Ago
Merge from skeleton optimizations
6 Years Ago
Merge from main
6 Years Ago
[D11] Write keys to log fix.
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Adds Matts ent cache changes
6 Years Ago
Backup
6 Years Ago
Switch back to .net 4.x (for modders)
6 Years Ago
Progress
6 Years Ago
Multithreaded foliage "culling"
6 Years Ago
[D11] [#3121] Fixed Shipping containers and portacabin colours.
6 Years Ago
Merge from instruments
6 Years Ago
Uncomment achievement award
6 Years Ago
deleted plastic private files
6 Years Ago
Fix for client side entity cache
6 Years Ago
[D11] Fixed LOD and Texture issues on various launch site assets.
6 Years Ago
[D11] [Graphics] [#3193] Holo sight is now working as intended
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Potential entity cache fix
6 Years Ago
network++
6 Years Ago
[D11] Tweaked Icon sizes down
6 Years Ago
merge from instruments
6 Years Ago
[D11] Icon build size made smaller
6 Years Ago
updated modules, added textures/mat
6 Years Ago
Fix non-driveable warning not showing up in the UI
6 Years Ago
Fixing vehicle lift bugs
6 Years Ago
Better vehicle snap system, handles multiple occupants
6 Years Ago
Remove some logs
6 Years Ago
Merge release stuff
6 Years Ago
Faster rotation snap
6 Years Ago
Prevent vehicle "dragging" behind lift changes due to the kinematic snap zone
6 Years Ago
Disable synced autoplay playback when in teams (was really ping reliant and the new autoplay loops aren't designed for this anyway)
6 Years Ago
Quick test of behaviour on a rotating platform
6 Years Ago
Fix distance calculation, adjust trigger area