126,678 Commits over 4,109 Days - 1.28cph!
[D11] [Graphics] [#3206] Keycards match its colour when equipped and on the ground
[D11] Remaining Weapon Texture Resizing
[D11] Texture size tweaks to /Prefabs/NPC
Scene backup.
HoboBarrel static & alwaysOn variant prefab cleanup
[D11] Texture size tweaks to tools
[D11] Content/Building and Weapon Texture Resizing - A to D Weapons only.
Fix for instancing not working on certain objects like bushes
Enable burst compiler on foliage culling
[D11] Texture size tweaks to deployables
[D11] Texture size changes for the food folder
[D11] Forgot to check this in for the restart exe feature (2019.1 only atm)
[D11] Remove FPS & FOV buttons from Options - FOV is now set at 60
[D11][DTLS] Syncronized shutdown. Make sure the connection thread has finished and the DTLS instanced has been destroyed before exiting the gane.
[D11] ComponentItems - Texture Resizing
[D11] Texture build size changed for Building and Clothes folders
[D11] Texture Generic Folder - Reduced Texture Size
Merge from skeleton optimizations
[D11] Write keys to log fix.
[D11] Adds Matts ent cache changes
Switch back to .net 4.x (for modders)
Multithreaded foliage "culling"
[D11] [#3121] Fixed Shipping containers and portacabin colours.
Uncomment achievement award
deleted plastic private files
Fix for client side entity cache
[D11] Fixed LOD and Texture issues on various launch site assets.
[D11] [Graphics] [#3193] Holo sight is now working as intended
[D11] Potential entity cache fix
[D11] Tweaked Icon sizes down
[D11] Icon build size made smaller
updated modules, added textures/mat
Fix non-driveable warning not showing up in the UI
Better vehicle snap system, handles multiple occupants
Prevent vehicle "dragging" behind lift changes due to the kinematic snap zone
Disable synced autoplay playback when in teams (was really ping reliant and the new autoplay loops aren't designed for this anyway)
Quick test of behaviour on a rotating platform
Fix distance calculation, adjust trigger area