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126,678 Commits over 4,109 Days - 1.28cph!

6 Years Ago
forest pop v3 backup More detailed and realistic snow splat Arid biome is more green upon the coast
6 Years Ago
[D11] Lighthouse SLOD
6 Years Ago
Cowbell done
6 Years Ago
Added HeldEntity.FirstPersonArmOffset, .FirstPersonArmRotation, .FirstPersonRotationStrength Added PlayerModel.ParentArmsToCamera()
6 Years Ago
[D11] + Wooden_crate_a restored to its previous self
6 Years Ago
[D11] Bandit Town and Airfield SLODs
6 Years Ago
Don't hide worldmodels in FirstPersonWithArms
6 Years Ago
Renamed ClampThirdPersonPitch to ClampPitch, gets a turn in first person mode too
6 Years Ago
cherrypicking 42527, 42546, 42563
6 Years Ago
[D11] + Bunch of assets adjusted for in server
6 Years Ago
Merge from main
6 Years Ago
LOD's set up for cave roots and shadows turned off for overgrowth
6 Years Ago
xylophone camera
6 Years Ago
drumkit view
6 Years Ago
Overgrowth LOD set up
6 Years Ago
[D11] collapsed wooden cabins a and b
6 Years Ago
Turn allow slightly when seated Piano camera done
6 Years Ago
[D11]Define fix
6 Years Ago
[D11][UI] Removed references to unneeded assets, Added define to disable the options debug menu at asset bundle build time.
6 Years Ago
Fixed watchtower mesh
6 Years Ago
merge from chatfixes
6 Years Ago
Added CameraMode.FirstPersonWithArms Piano viewmode first person with arms
6 Years Ago
forest pop v3 backup
6 Years Ago
[D11] much more slim-lined version of 42076, in order to avoid pulling in new assets, and even to avoid prefab changes beside the shadowing fix (this has been done with a script rather than a plastic merge, which can only work on changelists, not files, let alone partial files)
6 Years Ago
merged from main/legs
6 Years Ago
6 Years Ago
Fix NRE in NPCPlayerApex.AddKilledStat
6 Years Ago
Glow worms LOD's up to level 2
6 Years Ago
Draw censor cube on leg cock
6 Years Ago
Don't draw legs in third person etc
6 Years Ago
Wearable caches list of renderers with LOD # to avoid looking up by name
6 Years Ago
can input an array of gameobjects to rebind
6 Years Ago
wip chat fixes, moving to separate say and teamsay commands which auto wrap the previous say function with the correct parameters
6 Years Ago
When leaning forward, also lean down a little bit When crouched and looking down, pull camera up a bit
6 Years Ago
Comments edit only
6 Years Ago
Fix for mesh cave_gravel_b UV's in LOD2
6 Years Ago
backup
6 Years Ago
Fixing module add bug breaking random gen vehicles
6 Years Ago
Added legs.EyesLeanForward convar, clamped to avoid looking through walls
6 Years Ago
Crystal LOD's upto LOD3 with vertex colours on final LOD