128,951 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                Check wheelSmoke for null - Update is called a few times before init methods are
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Scrap transport heli sounds
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Hitch and trough ground watch fix
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Testing out caching components that rely on network event broadcasts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed discrepancy between client/server interaction caused by server rigidbody making the vision raycast result return the rigidbody GameObject entity instead of the collider's one. Getting entity from the hit collider instead of the hit transform. This change is probably OK, but could potentially break something if anything relies on the base rigidbody object being returned on the server.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a base class to option tweak classes. 
wip Apply changes system and button.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix #if SERVER enclosing load method
 
                
                
                
                
                
             
         
        
            
            
            
                
                prefab change, adding apply button UI to screen section
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                WIP ability to add markers to map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tambourine setup (placeholder sfx)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bass item setup (no sfx yet)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▆▅ ▇▋▍▅▍▇▋▇ ▋▄ ▉█▊ ▄▍▇▄▌▇▆ ▄█▇▉▇, ▇▉▋ █▉▌▉▇▇▅▆▋▌▌ ▄▋▊▌▉▉. ▆▄█▌▆▄▊'█ ▍▅▍█ █▌ ▊▌▍▌▆▅▍▄▇▍▊▉▆ ▍▆█...?
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated cowbell with new key controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed storage container bounds bug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some issues with the flatbed storage entity. Remove InteractionAreaBox hack, working on a proper fix.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Flute instrument setup with placeholder sounds. Added support for instruments that only allow one note at a time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Allow module sub-components to save/load network data. Storage component syncs UID. Deleted temp_test_vehicle.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Moved some scripts into more sensible locations
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▌▊▊▅▍ ▉▍▇ ▋ █▉▉▇▌▊▊▍▅▍ ▋▇▌▆. ▊▅▊▇▅ ▄▋▇▇▊▋▄▊ ▊▍▆▊▊ █▌█▋ ▌██▍ ▉ ▆██▄▆▄▇▄▍▇▆▋▆▍▄▅▌▊ ▌▄▄ ▄▌▆▅▍ ▍▌ ▌▇▆▍ ▅ ▉▉▍ ▍▊▉▄▇▊▍▍█▌/▅▍▇▉▍▌▊▍█ ▅▉▅▍▆▄█▅▉▅. ▆▊▊█ ▅ ▆▆▄ ▋▊▇▄▍ ▌▆▋▄▉ ▆▇█▇▅▅▇ ▇▋▊ ▆▍▌ ▉▇▌▅▆█ ▉▆▇▋▋▌▇/▅▅▉▇▊▉▍▍▌▆. ▊▍█▉▄ ▋▉▉▋▌▋▌ ▊▅ ▋▍▇ ▉▆ ▍▊▊ ▉▌▄▆▋ (█▄▋▄▌▊ ▅▅▅▌▌██ ▌▅ ▍▄ ▉▆██▊). ▊▆█▊▍▉▄█▉▉ ▋▍▅▉▄▋▌▅ █▄▉▅█▄ ▌▅ ▉▊▉▆▋ ▌▇▋▇█▉ ▅▋▊ ▅▋▆▇ ▋▉▋▊▍ ▆▊▄▍█ ▄█▌█▌▋▄▇▍▆▌.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adam's fog fix.
Fixed a sprite that broke on a clean lib.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hitching post and trough can now be placed on construction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Players are now killed if they touch underneath transport helicopter body (helicopters are heavy)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ScrapTransportHelicopter parenting volume tweaks
Tweaked some ScrapTransportHelicopter  prevent movement volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted some unused shaders and models
 
                
                
                
                
                
             
         
        
            
            
            
                
                Impostor rendering parity w/ hdrp (perf testing)
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                autoturrets are now undrainable
autoturrets now require electricity ( 10 )
auoturret has output for having a target
autoturret has output for low ammo
autoturret has output for no ammo
protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                HAB inflation collider is disabled when rigidbody is asleep
increased HAB nobuild zone to encompass inflated balloon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed a few unused textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed palm impostor prefabs and meshes (tighter)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more textures to streaming pool: nature/ores+treessource
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reversed the order resolutions appear in the selector so the left/right arrows make sense
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added console cmds for viewing/setting screen resolution, fullscreen mode in-game. Added vsync, fullscreen and resolution options to a new "Screen" options panel. (wip)
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated trumpet and bass textures/models
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Changed references to text chat to quick chat
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] merge from d11 main branch again to try to fix network problems (no luck)