112,438 Commits over 3,928 Days - 1.19cph!
Define SteamInventoryItem behaviour
office building, carpark, runway LODs/COLs
airfield work backup
Dropped skinned items show the right skin
Fixed weapon skins not showing properly in third person (fucking gooseman)
DoPrepare automatically tags renderers skin0 if untagged - this is majority wanted behaviour
unlockedSkins is redundant
AntiHack.projectile_protection 1 fix(ish)
Quick craft shows amount in queue
Moved upgrade notices closert to the belt bar, less obstructive
RUST-1097 Streamer mode should mask ownership
RUST-1073 PRERELEASE - Voice chat not working after initial use
Office building material blend work, (wallpaper and carpets masks)
Airfield work backup
/main becomes /prerelease
concrete_c generic texture albedo brighter
extra floor to watchtower_c, work on main building platform
airfield backup
Fixed situations where only one player would die when two players killed each other at the same time
Updated camera in Perf.Playermodel scene (fixes incorrect clear flags)
Best-fit hit detection for projectile weapons
Fix cs files that slipped through the subtractive merge
fix for max two owners! (didn't cast to float, derp)
nerfed xp from human meat and minnows
compile fix for Convar.music @alexR
fixed bug where newly placed sleeping bags didn't have a 5 minute delay
revert music2 merge until we can sort asset bundle issues out
One more for the server build
Increase & randomize time between songs playing
Level up/item unlock notices use the Sound system and are much quieter (still placeholder)
(maybe) fixed invisible items when cancelling crafting
fixed exploit with free items from canceling (!!!)
Fixed level locked items showing up in quick craft
autoturret no longer costs ak47, costs more hqm instead (cheaper!)
Hitboxes are no longer affected by the blend weight quality setting
Fixed trippy/wonky rivers (RUST-1072)
Clothing no longer affects hitboxes
watchtower_c model update to be taller
airfield work backup
Restored BaseMelee sprinting behaviour when pressing attack or aiming
Fixed long-time issue where attack actions were delayed one frame while sprinting
Specify mid-clip fade in/out rules on a per-clip basis
Song setup tweaks
Make sure music stuff only runs on the client
Disable music by default (music.enabled convar)
Re-add music intensity increases to supply drops & the helicopter
crash fix with more than 6 owners ( maybe )
nerfed xp gain from others using your tools from 100% to 20% (derp)