reporust_rebootcancel

121,151 Commits over 4,018 Days - 1.26cph!

5 Months Ago
merge from ore_hotspot_position_fix
5 Months Ago
merge from simple_upgrade
5 Months Ago
merge from voiceprops_itemstore
5 Months Ago
merge from ore_sfx_fix
5 Months Ago
merge from hackweek_car_radio
5 Months Ago
merge from decal_nre_fix
5 Months Ago
Ice shader: triplanar normal map correction
5 Months Ago
Disable some now-duplicate options in graphics options screen
5 Months Ago
Merge from presets_editor/quality/
5 Months Ago
Merge from main
5 Months Ago
Ice shader: fix culling/flickering when gpu instancing is enabled
5 Months Ago
Merge from main
5 Months Ago
Fixed a rotation calculation that was in world space instead of local space when assigning the initial node hotspot after the first hit Should fix the node hotspot sometimes jumping to the other side of the node on the second hit
5 Months Ago
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5 Months Ago
Fixed incorrect hit sfx on all ores and wood piles
5 Months Ago
test files
5 Months Ago
added spine 3 to humanoid mapping in rustplayeravatar
5 Months Ago
- added convar + option to experimental settings for clouds, off by default, renders billboards if off - initial basic temporal upscaling, renders full res cloud image over 16 frames, some issues to iron out but significantly improves performance - add cirrus clouds and configurations for them - fix sun mesh not being occluded by clouds - fix cloud display mesh sorting - further configurable parameters - clean up/organize code
5 Months Ago
LOD settings
5 Months Ago
renaming of unarmed anims to match maya source and new convention
5 Months Ago
Added asyncUpload settings to mandatory defaults
5 Months Ago
Set shadow cascade splits in mandatory defaults
5 Months Ago
Remove the massive lump of disabled code I forgot to delete
5 Months Ago
Merge indirect instancing
5 Months Ago
Implement indirect instanced rendering system
5 Months Ago
Particle raycasy budget preset values
5 Months Ago
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5 Months Ago
Unify layer tool: implement manual undo/redo stack (works around issue with unity's undo where some meshes get messed up if any changes are undone on them)
5 Months Ago
Catapult item pickup and drop sounds
5 Months Ago
Added streaming texture presets
5 Months Ago
Ballista bolts world models and pickup/dropped sound
5 Months Ago
Fixed siege tower pulling flag colliding with tipping flag
5 Months Ago
Adjusted siege tower model pos so it doesnt spawn clipping into the ground
5 Months Ago
jungle ruins kit
5 Months Ago
Fixed battering ram choppy reverse
5 Months Ago
set up mini crossbow world model and intial anims
5 Months Ago
Reset Menu Tip icon back to the default info icon when the loading screen is enabled
5 Months Ago
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5 Months Ago
Modular kit improvements to ruin wall kit (still WIP)
5 Months Ago
Commented out any quality settings we probably don't want the client to be able to control. Added a SetMandatoryDefaults() function to set any stuff we definitely want set as default, across any quality levels.
5 Months Ago
handling serverside collision with a coarse collider, this disallows shooting through holes made in the sculpture
5 Months Ago
fix snowmobile error in code rather than prefab
5 Months Ago
Fix all the store pages UI scaling and snow mobile error message
5 Months Ago
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5 Months Ago
Updated rig to V4 with updated names
5 Months Ago
removed old unused ice textures now we have the composite texture
5 Months Ago
Modular kit improvements to ruin wall kit (still WIP)
5 Months Ago
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5 Months Ago
not completing sculpture physics bake in the main thread and instead deferring completion until before the next physics step - drastically reduces impact of sculpting and loading sculptures on the main thread, the bake is generally finished before the frame is finished
5 Months Ago
Scientist accuracy now depends on what the player is doing not only distance