126,618 Commits over 4,109 Days - 1.28cph!
Removed unused Bee Grenade Glass AO Map
Merge from hopper (new instance of human gib files)
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sunken knife world model
LODs, prefeb.
.entity/.item/icon/.projectile prefabs setup
haven't done viewmodel yet.
Cherry pick 114193: Fix wolves sliding on spawn
Merge from npc_check_spawner_is_on_navmesh
Merge from fix_tick_fire_detection_log_spam
Merge from fix_fsm_endless_recursion_log_spam
Added a different way to process the data and log paths for the DLSS plugin
Merge from crafting_update
Apply wolf meat change again?
Update Bee Grenade Materials and Textures
Merge from crafting_update
Reassigned changed wolf meat world models
Rebalanced temperature on hives
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Merge from crafting_update
Manifest update optimized
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Changed loot panel title again
deployed Beehive new collider and prevent building volume
Merge from crafting_update
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Merge: from main
Tests: none, no conflicts
Disabled chicken mesh by default on trophy prefab
bees -> crafting_update (needs codegen)
Bound new SSS profile to natural beehive.
Merge from small trophy chicken head update
Swapped protobufer index to try and avoid conflicts
Don't discard the whole spawn group if the first valid point is out of the navmesh, fall back to the next points unless they are all out of navmesh
Fixed overly large not in sphere check on deployable hive
Small texture optimization on the natural beehive.
Gave it a bespoke SSS profile, for a more delicious honey look.
Cull natural beehive particles at distance
Chicken ragdoll axis/stability tweaks
Smaller sample position to prevent being spawned on junkpile_base when it's underground
- Simplify client progress on the beehive side (just show it as a direct value in load rather than trying anything fancy)
Dont share the same tokens as the tooltips