reporust_rebootcancel

111,827 Commits over 3,928 Days - 1.19cph!

7 Months Ago
Merge from main
7 Months Ago
Merge from batch_white_fix
7 Months Ago
Fix renderer batching overriding the detail colour property to white on non shipping container batches
7 Months Ago
Merge from sprint_seed_fill
7 Months Ago
Don't allow seed flood fills if the player isn't in distance range of every seed slot in the planter
7 Months Ago
Merge from main
7 Months Ago
Added static ptz_cctv prefab
7 Months Ago
Fixed tugboat population bug
7 Months Ago
Merge from main
7 Months Ago
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
7 Months Ago
Merge from dynamic_vendor_pricing
7 Months Ago
Update printAllPriceChanges to print out current and historical averages
7 Months Ago
Merge from parent
7 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
7 Months Ago
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it Resulted in side of container company decals appearing/disappearing at some LOD levels
7 Months Ago
Merge from main
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Driver twists hand when accelerating
7 Months Ago
Fixed bollards on cargo ship render batching
7 Months Ago
Merge from creative_mode
7 Months Ago
Merge from main
7 Months Ago
7 Months Ago
Merge from tutorial_map_fix
7 Months Ago
Apply proper tutorial map view clamp on the death screen Increase the size of the water backing again
7 Months Ago
Minor edits
7 Months Ago
More suspension smoothing, improve jitter
7 Months Ago
Damage threshold edits
7 Months Ago
Adjust all bike world colliders
7 Months Ago
Merge from scrap_spotfix
7 Months Ago
Fixed scrap transport spotlight issues. No longer run the spotlight without a shadow LOD, for better perf.
7 Months Ago
S2P everything again because somehow arctic research base got missed
7 Months Ago
Merge main -> Bikes
7 Months Ago
Merge from condition_based_unlock
7 Months Ago
Override CanHit
7 Months Ago
Finished initial implementation
7 Months Ago
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
7 Months Ago
Rearrange placement checks so "Can't Place On Road" always shows first
7 Months Ago
Fix SocketMod_RoadCheck not checking for custom tags
7 Months Ago
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
7 Months Ago
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
7 Months Ago
Tag all generated road meshes with "Road" tag (ring road) Add new component "SocketMod_RoadCheck" which prevents building on roads
7 Months Ago
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
7 Months Ago
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
7 Months Ago
Unlock and destroy handcuffs when reduced to zero condition
7 Months Ago
Applied Matt's blinker fix.
7 Months Ago
Allow barricades to be buildable on roads
7 Months Ago
Add support to allow prefabs to be placed onto roads
7 Months Ago
vm handcuffs - blendshape setup for scaling up cuffs when wearing gloves
7 Months Ago
condition based unlock progress saving