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111,811 Commits over 3,928 Days - 1.19cph!

7 Months Ago
network++ save++
7 Months Ago
Updated the ClientServerFieldFinder to check for fields when in None compiler mode Fixed all client/server/none field mismatches except for the travelling vendor fields Should fix long monument imports when switching between compiler modes
7 Months Ago
Merge from tutorial_speakwith
7 Months Ago
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
7 Months Ago
Merge Bikes -> main
7 Months Ago
Don't roll the eye cam with the bike, keep it level
7 Months Ago
Sprint mode refactor: - Removed sprint progress bar UI - Motorbikes can no longer 'sprint' - Bicycle sprint works as before - Fixed Shift not working in the air
7 Months Ago
Improve damage triggers, and fix hitting players with bikes causing too much damage
7 Months Ago
Set up bike hurt triggers
7 Months Ago
Merge Bikes -> main
7 Months Ago
Add physics.treecollision convar to enable/disable collision betwen players/vehicles and trees
7 Months Ago
Merge from auto_turret_demo_fix
7 Months Ago
Fix NRE when scrubbing through demos with an Auto Turret
7 Months Ago
Merge Bikes -> main
7 Months Ago
Reduced pedal bike power
7 Months Ago
New Bike.doPlayerDamage convar disabled player damage/death from bike crashes
7 Months Ago
Adjust bike passenger eye pos
7 Months Ago
Reduced look range a little for passengers
7 Months Ago
Improved sprint on motorbike and (especially) sidecar bike. Though this could still be improved further. Fixed some old Snowmobile naming.
7 Months Ago
Merge from static_props_03
7 Months Ago
Fixed incorrect orientation + removed gibs for torch holder static prefab variants
7 Months Ago
Handcuff size is now applied to the handcuff viewmodel mesh blendshape and the additive_arms layer (halved the value on the layer as this looked wrong with the direct value applied)
7 Months Ago
7 Months Ago
Added a handcuffs size slider to Wearable, the handcuff scale layer will be set to the maximum value out of all of the clothing the player is currently wearing Set up handcuff size multipliers for all hazmat skins
7 Months Ago
Merge from main
7 Months Ago
Add `int guideVersion` that is incremented every time a building guide snaps to a socket or rotates - lets us snap the lerping to the next position instead of lerping strangely
7 Months Ago
Merge Travelling Vendor -> Main (Again!)
7 Months Ago
Set some colliders to triggers
7 Months Ago
Parent merge
7 Months Ago
Merge from main
7 Months Ago
Disable the hands animator layer when downed and handcuffed
7 Months Ago
Merge from travelling_vendor/dynamic_pricing
7 Months Ago
Round the price on the vending machine screen correctly Some minor cleanup in the vending machine screen class
7 Months Ago
Merge Travelling Vendor -> Main
7 Months Ago
Merge from main
7 Months Ago
Have a "boost" bar instead of a "sprint" bar for fuel-powered bikes
7 Months Ago
Crocodile prefab references crocodile model (no longer model in animation fbx) Split animations into separate .fbx files Updated animations with correct scale (exported from source) Folder/file cleanup
7 Months Ago
added 3p idle when downed with cuffs, added to captive override controller
7 Months Ago
Merge from analytics_junkyard -> main
7 Months Ago
Add analytics when cars are shredded in junkyard
7 Months Ago
Add a comment at the top of the file as a reminder to flag drops properly
7 Months Ago
w_handcuffs animator - updated transitions settings
7 Months Ago
Flag the most recent drop items as drops
7 Months Ago
Merge from main
7 Months Ago
updated vm surrender anim loop & transitions
7 Months Ago
Merge from fix_barricade_subway_entrance -> main
7 Months Ago
Travelling Vendor ~ - Increased Torque - Simplified and improved pullover mechanics, as well as alignment - Put max speed system in - Fixed issues with large colliders pushing or pulling small bikes nearby and stopping dismounts - FIxed issues with TargetDetection trigger not being on the correct layer. Causing issues with trains and not picking up targets properly - Fixed issues with handling at high speeds - Fixed brake problems - Vehicle push/ player push now only enabled when in movement| - Fixed bugs stopping vendor from stopping when players are nearby - Fixed brake lights
7 Months Ago
Fix checking `GameObject.tag == "Value"` instead of "GameObject.CompareTag( "Value" )`
7 Months Ago
Add code to handle "BlockBarricadePlacment" tag Add "ConstructionErrors" class to store Translate phrases for construction errors Fix barricades sometimes showing "Not In Terrain" instead of "Can't Place On Monument"
7 Months Ago
Updated Vintage Wardrobe FBX and Prefab