reporust_rebootcancel

122,840 Commits over 4,048 Days - 1.26cph!

1 Year Ago
Merge from main
1 Year Ago
Merge from main (right branch this time, lots of conflicts)
1 Year Ago
Merge from main
1 Year Ago
Cleanup on disconnect
1 Year Ago
Editing headers only
1 Year Ago
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls - Replaces the previous system for helicopters vs. dropped items
1 Year Ago
Make the paths a little more transparent
1 Year Ago
Nexus ferry path stub, wont implement for this update
1 Year Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
1 Year Ago
Merge main -> Bikes
1 Year Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
1 Year Ago
Code cleanup
1 Year Ago
Added more TreeLOD tests for bushes
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Network++
1 Year Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Network++
1 Year Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
1 Year Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
1 Year Ago
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1 Year Ago
Merge from hackweek_combat_playground -> aux2
1 Year Ago
Overheating now causes food and hunger penalty instead of health loss
1 Year Ago
Protocol++
1 Year Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
1 Year Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
1 Year Ago
Ensure scientists won't be targetted by heli
1 Year Ago
Compile fix
1 Year Ago
Rigidbody and speed information now applied to wheels on the clientside
1 Year Ago
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1 Year Ago
Allow grenades & explosives to be modded
1 Year Ago
Protobuf
1 Year Ago
Only stop for bradley
1 Year Ago
hackweek codpiece files
1 Year Ago
Fixed vendor not restarting properly after stopping
1 Year Ago
FP.ArrayPool fixes to not return too small buffers
1 Year Ago
vm sks - added walk state & forward param to anim controller
1 Year Ago
1 Year Ago
added missing skin models and cleaned up scene, sorted alphabetically
1 Year Ago
Merge main
1 Year Ago
Initial work on stopping for bradders
1 Year Ago
Setup vehicle pusher in front of vendor - shunts cars away
1 Year Ago
Fixed "not enough space" deploy problem
1 Year Ago
Pool table correct deploy mesh
1 Year Ago
roadsign gloves
1 Year Ago
Pool table item fix
1 Year Ago
redemption vest
1 Year Ago
vm sks - fix for long ironsight lerp when sprinting