106,690 Commits over 3,836 Days - 1.16cph!
merge from double_saddle/corpsefix
merge main to experimental
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Increased egg suit durability 25 -> 80
Layer order for ClearAlpha
Messed up auto exposure WIP for UI elements
Fixed lots of mislabeled events
Added UI/AlphaClear shader+material for masked UI grading
Added masking option to post-process color grading
Can't remember what I changed, but it was something.
Wrong using statement removed
Also include network in & out in server performance
Include hostname when submitting server performance
Stop HUD from going ridiculously wide.
Compass texture tweaks.
Positioning polish & naming convention
Merge from main (facepunch_pool_2 subtract)
New lo-fi digital compass strip
Subtracting
80268 (facepunch_pool_2) due to reports of server performance regressions
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Placed radio tower and watchtower prefabs in the scene
Scene2prefab
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Metal watchtower progress
UI progress & related image tweaks.
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scaled down interior submarine and sub base to 90% again to fix clipping
rustige egg anim controller update
Icon fixes, text fixes, added double horse icon for purchase.
Phrases.
Fix high frequency stats not being disabled independantly of normal stats via convar
Various gunner screen UI and post stuff WIP
New post filter from Diogo
Minor flying physics adjustment
Make sure fuel fraction is always up-to-date when doing a network send
Only update cachedFuelFraction once per second
updated blur meshes to rig, updated blur materials with texture updates
Weapon racks can now opt to use colliders instead of grid pos to determine hovered weapon.
Freestanding vertical rack now uses this method for more accuracy.
brutalist skin atlas textures
Adjustments to multiple material / wave properties, removed global wind direction
rescaled interior base + sub to 90% so it no longer clips shell
clean merge from experimental