128,905 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Fixed catapult fire interaction available when looking at the ammo container
 
                
                
                
                
                
             
         
        
            
            
            
                
                terrain4_albedo_array and terrain4_normal_array mip-bias changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Ballista Guidemesh
- Ballista Build Stages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better catapult constructable colliders
Tweaked bounds
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed catapult server error
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse lootpanel max speed indicator
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix-filterrichtext
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from hot_air_balloon_unparent_noclip
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from tutorial_island_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Experimental changes to try and resolve the slight player rotation wobble when entering/exiting parenting volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from zipline_dismount_angle
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved behaviour of zipline dismounts
Now checks if a zipline position has a valid dismount before saving it as a safe dismount point
Increased the radius of the zipline capsule when checking if it can move forwards
Should no longer result in players being dismounted into clipping geometry on powerlines if the arrival point is at a harsh angle
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merge from protobuf_osx_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from fix_vending_multiplier_widget
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix incorrect text label on the scrap received multiplier widget in the map screen when inspecting a vending machine
Now matches the correct label when interacting with a vending machine in person
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added generate.command so you can just double click rather than running terminal
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed protobufs not generating on OSX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Both wooden shields now use wooden impact pfx
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "ent kill" commands affecting shields
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse code cleanup
Fixed handbrake not working properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed item store lumberjack prototype pickaxe name
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing Model component to grenade.f1.entity (leading to missing skin in third person)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix industrial conveyor not pulling from the last dropbox slot
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_dropbox_industrial_last_slot -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed unintended creation of material instances as well as unintended creation of command indexes when removing instances.
 
                
                
                
                
                
             
         
        
            
            
            
                
                vending_stats_fixes_2 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Ensure 'Sold' is translated on single feed entries
- Ensure 'Purchased on' is translated on the tooltip popup
- Rebuilt phrases
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Flipped drone accessibility and see stats (makes more sense to the eye)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update codegen exe (merged pooling -> optional field changes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Further work on handling reload state with arrow persistence
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed battering ram using the wrong head health values
 
                
                
                
                
                
             
         
        
            
            
            
                
                battering ram anim upodates
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Properly initiate fractional reload animation set
- Sit for whole length of single reload animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Single Reload Finish -> idle transfer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed deploy -> idle time
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Managed to make it rotate without flipping the barrel mid way through
- Major code cleanup: use set of angles instead of figuring them out on the fly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Get out of ragdolling only when the body stopped moving +1s, with a 20s time fallback
Delayed the catapulting death on impact by 1s so you can see the corpse hitting the ground instead of dying mid air
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Use fixed set of angles for clockwise/anticlockwise so we dont need to duplicate or create new animations
- Ensured anticlockwise works just like clockwise angles
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ragdolling killing you on impact on horses
Fixed lethal ragdolling killing even with god mode enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bug in the graphics buffer damage tracking where damage regions could be shrunk if they were adjacent to another smaller region, causing corrupted building parts to be rendered.
 
                
                
                
                
                
             
         
        
            
            
            
                
                converted f1 grenade to use specgloss
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Battering ram scoop damage renderer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduced blurring when using TAA