113,965 Commits over 3,959 Days - 1.20cph!
Track horse breed with trophy, display appropriate breed
Merge rail_network_link -> Aux2
Fixed head not being harvested on last gather hit
Fixed missing give notice
Move team invite from server raycast to clientside to improve reliability of team invite
Merge from base_decor_dlc
Set up dlc steam item and assigned to current items
Add 4th slot to m39 so you can attach scope + muzzle + laser + extended mag
Adjusted both planter volumes to lift slightly off the ground and stop intersecting with the floor
Moved in the wheels on the cart planter so the player stops trying to climb the side of the cart
Fixed bathtub planter colliders getting removed from the server
Removed bath tub art prefab
Implement rest of item volume
Fixes
Codegen
More fixes and cherrypicks
Merge from shader-stdblends-extended
Fixed errors when opening "Rust/Standard Terrain Blend" material inspector
Merge from shader-stdblends-extended
Added strength control sliders to "Apply Vertex ..." properties in Rust/Standard shader set
Added bindsubsurfaceprofile to Dracula Mask
Updated SSS mask texture
Changed graphics quality names
Created and Added Bath Tub Planter Icon
exported basic new player anims first pass and updated the playeranimation.contoller
Added early model to rocking chair.
Dracula cape/mask cinematic assets
Expanded "Apply Vertex Alpha" to optionally affect AO
Added code for Rocking Chair
Ghost sheet no longer removes torso (so underwear can be worn underneath)
stake - updated prefabs & positioning after model updates
added female GhostSheet model
Weapon racks can force a rotation.
Weapon racks can be set to create pegs or not.
Merge from shader-stdblends-extended
Updated Bath Tub FBX Scaling
Test rack item.
More wip.
Cherrypick the backpack assets and fix them up
Fixed error in "Core/Generic" shader
merge from switch_inputs_io_fix
merge from planter_pickup
Added GhostSheet cinematic textures
Added custom rack type checks
Added extended options for "Apply Vertex Color" to most standard shaders
merge from graphics_dropdown
If custom rack type, always assume single slot
merge from SubmarineParentFix