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Update protobuf codegenerator
Fixed broken bounce lights when using the elevator
Some tweaks and fixes to lighting / replaced one of the door lights with cold one / added bounce lights near rocket fumes
Scene2prefab
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Improved collider at the bottom of the chute to help with movement
Added new door prefabs that match the colors of the NMS and replaced the old ones in the level
Fixed door positions to prevent clipping when opening them
brutalist skin models and colliders + mat
Cam anim collection backup
subtracting
80458 genetic_vending
merge from main -> gameplay_metrics
Fixed the blurred rotors not casting shadows.
This was supposed to be clamped.
Scene backup.
UI.Dialog.AttackHeli elements. (Some assignments and code tweaks left for BillB)
Portacabin building dressing
Tunnel exit garage LODs/COL/prefab
Scene2prefab
Easter poster scene backups
Fix map not able to be opened while spectating (regression from more_map_markers)
merge from gameplay_metrics
Fix exception when trying to edit a map marker's label and the map is bound to a non-text key (eg. caps lock)
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Fix invalid operation exception in antihack.cycle
phrases - removed a number of derogatory strings
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Remove redundant EventRecord when sending pending items
Don't include empty list for weapons with no attachments
Don't run aggregates unless stats are enabled
Final'ish gunner screen
Cleanup
Progress with new shaders
Fixed warning in PPS uber shader
Merge from main /experimental