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122,856 Commits over 4,048 Days - 1.26cph!

1 Year Ago
Only stop for bradley
1 Year Ago
hackweek codpiece files
1 Year Ago
Fixed vendor not restarting properly after stopping
1 Year Ago
FP.ArrayPool fixes to not return too small buffers
1 Year Ago
vm sks - added walk state & forward param to anim controller
1 Year Ago
1 Year Ago
added missing skin models and cleaned up scene, sorted alphabetically
1 Year Ago
Merge main
1 Year Ago
Initial work on stopping for bradders
1 Year Ago
Setup vehicle pusher in front of vendor - shunts cars away
1 Year Ago
Fixed "not enough space" deploy problem
1 Year Ago
Pool table correct deploy mesh
1 Year Ago
roadsign gloves
1 Year Ago
Pool table item fix
1 Year Ago
redemption vest
1 Year Ago
vm sks - fix for long ironsight lerp when sprinting
1 Year Ago
roadsign kilt
1 Year Ago
setting up more textures
1 Year Ago
add weekly skins
1 Year Ago
Unsaved meta change
1 Year Ago
Event updates
1 Year Ago
Pool table item name/description
1 Year Ago
Watching you / eyes on you gesture
1 Year Ago
Better vector system
1 Year Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
1 Year Ago
Merge from main
1 Year Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
1 Year Ago
Pool ball physical interaction work
1 Year Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
1 Year Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
1 Year Ago
Split 3p gestures into individual fbx anims
1 Year Ago
Added player avatar mask for referencing entire bones in anim clips
1 Year Ago
Added TreeLOD tests
1 Year Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
1 Year Ago
Fixed prefab ID shenanigans
1 Year Ago
Compression updates to vm anims
1 Year Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
1 Year Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
1 Year Ago
Tests for a standalone LOD baker using the UnwrapBaker system
1 Year Ago
merge hackweek_combat_playground -> aux2
1 Year Ago
Better colliders so the holes aren't blocked
1 Year Ago
Visual studio automatically adding incorrect using statements
1 Year Ago
Manifest rebuild for pool table entity
1 Year Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
1 Year Ago
merge from hackweek_combat_playground -> aux2
1 Year Ago
Network++
1 Year Ago
Loadouts now save ammo count of weapons
1 Year Ago
Manifest build, add the pool ball entities
1 Year Ago
Merge main -> hackweek_pooltable
1 Year Ago
Restore fast manifest-only updates