113,968 Commits over 3,959 Days - 1.20cph!
merge from graphics_dropdown
If custom rack type, always assume single slot
merge from SubmarineParentFix
merge from vm m249 skinning fix
rocking chair untextured model
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
Set a smallish default world size on ProceduralMapRailSimple
Train signals are now entities (but they don't do anything special yet)
Merge Main -> Experimental
Rebuilt rail splines again
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Final car explosion force edits
Cinematic Player generic avatar (for conversions)
Define sprinting and not sprinting open animations
Another explosion force edit
Bar door animator updates, removed some legacy stuff we don't need for this door
Use a cached property hash on door opening
Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
Reduced explosion force push on modular cars
Updated holder loot panel to use generic resizable
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
Second entrance mesh progress
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Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
Save instanced render distance convar
Codegen
added delay to bar door animation, added reverse anims, added anims to animator
Force position test. Scene & save file.
merge from main -> hackweek_backpacks_2
Wearable prefab setup for Dracula Mask
Icons for Dracula Mask/Cape
Dracula cape no longer removes head attire
Merge from /main/deckard-render
Fixed animation lag and snapping issues when dof_deckard is enabled
Added wedges to the storage barrel variant C and updated LODs and colliders
merge from rail_network_link
Allowed planters to be picked up. Added check to ensure planter is empty of plants.