reporust_rebootcancel

113,968 Commits over 3,959 Days - 1.20cph!

1 Year Ago
merge from graphics_dropdown
1 Year Ago
If custom rack type, always assume single slot
1 Year Ago
merge from SubmarineParentFix
1 Year Ago
merge from io_glow_fix
1 Year Ago
merge from vm m249 skinning fix
1 Year Ago
rocking chair untextured model
1 Year Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
1 Year Ago
Count support
1 Year Ago
Clothing, NPC's
1 Year Ago
Player model rendering
1 Year Ago
Large trophy
1 Year Ago
Set a smallish default world size on ProceduralMapRailSimple
1 Year Ago
Train signal script
1 Year Ago
Train signals are now entities (but they don't do anything special yet)
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Rebuilt rail splines again
1 Year Ago
▆▆▍ ▋▉▉██▉ ▅█▅▍▄▌▋ ▋▄ █▋▌
1 Year Ago
Tropy submit flow
1 Year Ago
1 Year Ago
Small trophy wip setup
1 Year Ago
Final car explosion force edits
1 Year Ago
Merge from main
1 Year Ago
Cinematic Player generic avatar (for conversions)
1 Year Ago
Define sprinting and not sprinting open animations
1 Year Ago
Another explosion force edit
1 Year Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
1 Year Ago
Reduce the effect of anti-vehicle damage on vehicle explosion forces. Makes the force from HV rockets vs. cars less extreme, more like the force from basic rockets.
1 Year Ago
Reduced explosion force push on modular cars
1 Year Ago
Do the same for the fish
1 Year Ago
Updated holder loot panel to use generic resizable
1 Year Ago
Cherrypick parts of hackweek backpack branch while keeping compatibility with parachute implementation
1 Year Ago
Second entrance mesh progress
1 Year Ago
Compile fix
1 Year Ago
▊▊▋▅▋ ▌▋▇▇▉▇ & ▌▄▉▊█▌▍ ▋▊█▉█
1 Year Ago
Fallback to physics casting in 16m if the building block attached to the guntrap has no TC placed / it is destroyed
1 Year Ago
merge from main
1 Year Ago
merge from Deauth
1 Year Ago
merge from AltHoverFix
1 Year Ago
Save instanced render distance convar Codegen
1 Year Ago
added delay to bar door animation, added reverse anims, added anims to animator
1 Year Ago
Force position test. Scene & save file.
1 Year Ago
merge from main -> hackweek_backpacks_2
1 Year Ago
Wearable prefab setup for Dracula Mask Icons for Dracula Mask/Cape Dracula cape no longer removes head attire
1 Year Ago
Merge from /main/deckard-render
1 Year Ago
Fixed animation lag and snapping issues when dof_deckard is enabled
1 Year Ago
more wip/tests
1 Year Ago
Added wedges to the storage barrel variant C and updated LODs and colliders
1 Year Ago
▊█▅▊▆█ ▇▌▋▌ ▌█▊▊▍
1 Year Ago
merge from rail_network_link
1 Year Ago
Allowed planters to be picked up. Added check to ensure planter is empty of plants.