106,690 Commits over 3,836 Days - 1.16cph!
merge from more_map_markers
Combined the frontfire and backfire effects into one effect
Include amount of players online but not in a team
Serialize list of online teams every hour
Duplicated the old patrol heli firing FX, assigned the copy to the attack heli, and removed the sparks from it, since those are covered by the backfire effect
Heli rocket_fire effect rotatino fix
Don't log "added" when a team is created
Log "disband" instead of "remove" when leaving as the last member on a team
Store wipe ids instead of steamids for teams
Log the amount of members in each team when it is changed
Put attack heli "embers" back into world space, as they were originally
Use FixedParticleSimulationSpace on heli rocket back fire FX to prevent the effect system forcing them to world space (wtf?)
Include current network id when logging server info every minute
Log a seperate event when an entity is first looted (rather than just the items)
Improved monument detection
List "junkpile" or "junkpile_water" as monument for junkpiles
Fixed backfire effect rotation issues
Hooked up rocket tube rear back fire FX
Merge Main -> Attack Helicopter
Media greybox scene update
simulation locked to a single state
Merge Main -> Experimental
Prevent two modular car lifts that are very close together from from both setting the same vehicle as their lockedOccupant
Fix quarry counting diesel fuel as "produced"
PendingItem aggregate was missing pooling implementation
Fix crafted items missing steamid of user crafting them, add try catch
Fixed energy conserving specular color to be non-optional on older shaders
Fixed SSS indirect diffuse tone mismach vs non-SSS
Fix NRE when submitting item definitions
Fixed indirect diffuse not being affected by SSS
Optimized rotor blur texture placeholder.
Clear team pings on the client when leaving a team
client/server compile fix
Make a couple of functions not static so that their RPCs get generated correctly
fixes, optimisations, refactoring, manifest.
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apply shelved corpse fix code
merge from doubble saddle
Added double saddle to horse ragdoll
main -> experimental/release
Applying Paddy's updated easter mainmenu video