113,997 Commits over 3,959 Days - 1.20cph!
Initial torch implementation
Reinstate IsVisible changes
Added support for frontier door to open in both directions based on what side the player is on
Manifest, id fixes
Added new GestureDoor component, plays a gesture on the player who opens the door, applied on frontier door
Added a player inventory config for testing
Trains no longer collide with terrain. Fixes them not being able to enter train tunnels.
Play a bear roar sfx during the bear mission conversation
Don't play sfx for pings created by the mission objectives
Give more starting resources in base building mission
Don't turn the mission provider to face the player
Description fixes
Show all declared flags on the EntityFlag_Toggle inspector (needs to be declared in const fields)
Similar minor QOL edit. Add a note on why a flag is set client-side in CoalingTower
Added editor UI warning if EntityFlag_Toggle is used in an invalid location
merge from cached_browser_tag_fix
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3p hmlmg hand clipping fix
Final grading for L.
Light emission driven by its own entity to simplify.
viewmodel glove skinning fixes
- diversuit skinning fixes
- scientist suit skinning fixes
- hazmat skinning fixes
- boneknife base file update with correct bone positions
- boneknife prefab updated
- combat prefab updated
Removed tag filtering for cached queries since we didn't take into account excluded tags & the server browser filters out "weekly" tags already
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Merge from rail_network_link
Rail keeps more distance from monuments
Added player skeleton to HuntingTrophy_small
Added chicken head to HuntingTrophy_small
Texture tweaks for HuntingTrophy_small
Set the missing material in the entrance prefab
Added missing concrete pavement material
Merge from rail_network_link
Regenerating all rail splines
Network++
Enabled Halloween event
Enabled scarecrowpopulation
Enabled scoreboard
Switched collectables to halloween themed
Added bone collectables
Updated ambience
Enabled candy vision
Updated menu video
Frank table default craftable
Updated loot tables
Enabled halloween portals with a population of 1
Merge from rail_network_link
Improved ice_lake_3 terrain checks so it doesn't overlap train tunnel hatch entrance
Merge from rail_network_link
Adding back prevSign workaround
Merge from rail_network_link
Better TerrainPath cliff and decor topology handling
merge from experimental - RC