reporust_rebootcancel

121,143 Commits over 4,018 Days - 1.26cph!

33 Days Ago
merge from softcore_update -> respawn_changes
33 Days Ago
merge from softcore_update -> aux2
33 Days Ago
merge from tc_changes -> softcore_update
33 Days Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
33 Days Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
33 Days Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
33 Days Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
33 Days Ago
merge from softcore_update
33 Days Ago
merge from softcore_update
33 Days Ago
merge from main
33 Days Ago
merge from 117533 horse costume world model
33 Days Ago
removed old horsecostume model and set outline script on chicken costume
33 Days Ago
merge from softcore_update/deployable_corpse
33 Days Ago
changed ui sounds to cloth and burlap sack
33 Days Ago
Updated bounds of all container corpses
33 Days Ago
Fixed some rail / road / river intersection issues
33 Days Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
33 Days Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
33 Days Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
33 Days Ago
Corpse ingredient tweaks
33 Days Ago
Collider fix on retro and shockbyte tc corpses
33 Days Ago
Disabled show health info on elec furnace corpse
33 Days Ago
Improved corpse repositioning on ground missing
33 Days Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
33 Days Ago
increased ironsights intro speed
33 Days Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
33 Days Ago
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33 Days Ago
enabled mipmaps on horse costume
33 Days Ago
bow_fixes_2 -> main
33 Days Ago
toggle crouch fade on horse costume
33 Days Ago
Fixed bows showing every arrow head on init
33 Days Ago
Added AO and spec textures to Riot Helmet
33 Days Ago
Merge from jungle_update (fix compile error)
33 Days Ago
Fix compile error
33 Days Ago
Merge from jungle_update (croc has more realistic reach when attacking)
33 Days Ago
range_volumes -> main
33 Days Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
33 Days Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
33 Days Ago
reduce the alpha on the zone material
33 Days Ago
Merge from creative_alwayson
33 Days Ago
Fixed issues with HBHF sensor visualisation
33 Days Ago
fixed a spot where you could get stuck at satellite dish
33 Days Ago
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
33 Days Ago
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33 Days Ago
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33 Days Ago
Added support for tesla coil
33 Days Ago
▉▇▋ ▌▇▊▉▍▌.▍▅▍▊▍▆▇▉.▊▋▊▌_▊▇▉_▅█▄▋▌▌▌▇_▊▊▋▋▊▌▆ (▄.▉▅ ▌▋▉▇▄▌▉) ▋▅ ▇▅▋▆ ▍▄▅▊▍▉▋▄ ▄▄▌▇▄▅ ▉▊▊▇ ▋▅▋▌▊▄▌_█▆▆▅▊█▆▌█▌ ▊█▆ ▇█▋▄ ▋▊▋▍▄▊▍▄ (<= █) ▄█ ▊█▅█▄▋ ▉▇▉▍█▉ (▉█▊▇▌▆█ ▄▆▇▋▄▍ ▇▌ ▇▊▆▄▅█▌) ▆▍ ▊▆██▌ ▅▅▅▆▅ ▅▉█▇▄▌▄▍▅ ▆▋▄▉ ▋▍▅▊▇▌▇ ▅▋▆ ▊▊▊▌▄▅▅
33 Days Ago
Change fogmachine and snow machine checks to work the same as everything else
33 Days Ago
Added support for igniter
33 Days Ago
Added HBHF sensor range visualisation