128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
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                more fish shoals, tweaked fish_shoal_small pivot as it was offset
                
                
                
                
             
         
        
            
            
            
                
                Second pass on wainscotting wallpaper
                
                
                
                
             
         
        
            
            
            
                
                Explosive Effect Offset -> Main
                
                
                
                
             
         
        
            
            
            
                
                Add ability to offset explosion effects locally or in world space
                
                
                
                
             
         
        
            
            
            
                
                disabled refraction on digital clock material
                
                
                
                
             
         
        
        
            
            
            
                
                Added digital clock bit matrix font
Tweaked text mat
Updated icon
                
                
                
                
             
         
        
            
            
            
                
                Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data
- surprised this didn't throw errors before
                
                
                
                
             
         
        
            
            
            
                
                Implement writing Protobuf header of demos for the final merged player demo
                
                
                
                
             
         
        
            
            
            
                
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                Adjust terrain anchors on all 3 new divesites
                
                
                
                
             
         
        
            
            
            
                
                Swap divesites over to prefab
Remove Scene2Prefab
Resetup populations
Delete autospawn folder
                
                
                
                
             
         
        
            
            
            
                
                cleaing up divesite. collision and lods
                
                
                
                
             
         
        
            
            
            
                
                Updated Textures for Digital Clock
                
                
                
                
             
         
        
            
            
            
                
                Fix wolf not following players moving away with lit torches
                
                
                
                
             
         
        
            
            
            
                
                Add torch to bow editor loadout
                
                
                
                
             
         
        
            
            
            
                
                Have wolves look at their prey when circling
                
                
                
                
             
         
        
            
            
            
                
                Fleshed out the display panel.
Added LCD font.
                
                
                
                
             
         
        
            
            
            
                
                Placement changes
Manifest again
Made seperate wood bonus for wood piles
                
                
                
                
             
         
        
            
            
            
                
                lobster trap and boat lods and collision. starfish and crab, set dressing
                
                
                
                
             
         
        
            
            
            
                
                playerupdate. crossbow idle anims clip ranges edited to make them stable
                
                
                
                
             
         
        
            
            
            
                
                Tunic rig/burst cloth setup, still WIP
                
                
                
                
             
         
        
        
            
            
            
                
                hitching
- easing in break force over short number of frames to let it break easier after initial hitching
- set hitching flag on attached entity
- horse modifies speed with prescense of hitch flag
                
                
                
                
             
         
        
            
            
            
                
                setting up wallpaper viewmodel in unity
                
                
                
                
             
         
        
            
            
            
                
                hitching tweaks
- project hitch joint
- move ridable queue processing to fixed update
                
                
                
                
             
         
        
            
            
            
                
                Renamed wainscotting icon and added minor grunge added to textures
                
                
                
                
             
         
        
            
            
            
                
                Digital clock material and texture update
                
                
                
                
             
         
        
            
            
            
                
                Update to Digital Clock material
                
                
                
                
             
         
        
            
            
            
                
                Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
                
                
                
                
             
         
        
            
            
            
                
                Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
                
                
                
                
             
         
        
            
            
            
                
                Updated Wallpaper Viewmodel and World Model to use updated FBX
Updated Wallpaper Viewmodel and World Model  Material to use an opacity map
Added Wallpaper Viewmodel and World Model Opacity Map
                
                
                
                
             
         
        
            
            
            
                
                wallpaper entity updated with wallpaper wm
                
                
                
                
             
         
        
            
            
            
                
                exported wallpaper viewmodel rig/anim set with latest wallpaper model
                
                
                
                
             
         
        
            
            
            
                
                Update the page prefabs with branding, logo and layout masks enabled
                
                
                
                
             
         
        
            
            
            
                
                unpacked prefabs for divesite
                
                
                
                
             
         
        
        
            
            
            
                
                Small tweaks to subway texture grime, added wainscotting (still WIP)
                
                
                
                
             
         
        
            
            
            
                
                Added green wallpaper placeholder icon
Folder cleanup
                
                
                
                
             
         
        
            
            
            
                
                World Update 2 -> Legacy Wood Pile Improvements
                
                
                
                
             
         
        
            
            
            
                
                Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
                
                
                
                
             
         
        
            
            
            
                
                DoPrepare to get an id on the new divesite prefabs
Cleared out divesite_a and c replicas
Updated manifest
Re-added to populations to ensure proc gen spawning for the new prefab paths
                
                
                
                
             
         
        
            
            
            
                
                splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
                
                
                
                
             
         
        
            
            
            
                
                Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
                
                
                
                
             
         
        
            
            
            
                
                Updated Rust+ pairing error messages toast with the new syntax
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from buildingerrors_improvements
                
                
                
                
             
         
        
            
            
            
                
                Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit