reporust_rebootcancel

107,031 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Fixed incorrect WorldSpline tangent results when the splines were on scaled transforms. TransformVector includes scaling but TransformDirection doesn't
2 Years Ago
Added global.ClearSpraysInRadius with an optional radius parameter (defaults to 16 if unset)
2 Years Ago
Fixed freehand sfx not working when the viewmodel camera was enabled
2 Years Ago
Merge from sav225
2 Years Ago
merge from hapis_conversion
2 Years Ago
merge from newrecoil
2 Years Ago
merge from launchsite_ai
2 Years Ago
network++ save++
2 Years Ago
merge from rail_network_3
2 Years Ago
Merge from main
2 Years Ago
Forest density improvements 1/2
2 Years Ago
removed unnecessary viewmodel prefab, renamed worldmodel prefab
2 Years Ago
world model prefab setup, item prefab updated to use correct worldmodel prefab
2 Years Ago
renderer setup to use viewmodel script
2 Years Ago
fixed extended mags having condition extended mags information panel adjusted crosshair opacity and scale fixed primary magazine exploit when removing extended magazines lowered directional damage indicator fade time fixed respawn bug in weapontest added rough kill feed to weapontest added 100 max hp start to weapontest
2 Years Ago
merge from main
2 Years Ago
Added open/close interaction sounds to a bunch of deployable items (using existing/un-linked sounds).
2 Years Ago
Merge from main
2 Years Ago
Updated watchtower prefabs to use new material variants / tweaked LOD textures to match
2 Years Ago
Airfield material tweaks / office_bld_a_ext mesh fixes / concrete_f and concrete_h texture variants
2 Years Ago
Zipline pylons down west side.
2 Years Ago
Updated dirt_stains_leaks texture
2 Years Ago
Fishing fixes to take displacement into account.
2 Years Ago
Updated pipelines textures and materials
2 Years Ago
Updated metal_panels_c textures and materials / Added new metal_panels_c texture variants
2 Years Ago
Updated metal_panels_d and corrugate_d textures and materials
2 Years Ago
Fixed so deployabke camera stations will grab all CCTV cameras
2 Years Ago
Lighthouse material tweaks
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Add some logs to try and diagnose missing sfx in build
2 Years Ago
updated train fbx with complete control panel lods updated train prefab Just need to sort out the control panel needles
2 Years Ago
Fixed some spawners not using stat overrides. Set scientists to spawn with a chance to use healing items. s2p.
2 Years Ago
Another AI data pass: more cover/move points, added extra npcs and patrols.
2 Years Ago
zipline addition WIP
2 Years Ago
More topological improvements and height fixes.
2 Years Ago
merge from main
2 Years Ago
Added loot to the new NW mine. Topo mask improvements.
2 Years Ago
Merge from io_open_close_sounds
2 Years Ago
Add open and close sound effect fields to ContainerIOEntity Hook up existing auto turret open/close sfx
2 Years Ago
Update death screen after merge
2 Years Ago
Merge from workcart_deathscreen
2 Years Ago
Fixed players with the same name as a prefab displaying as the prefab instead of the player
2 Years Ago
Merge from main
2 Years Ago
Merge from answering_ui_fixes
2 Years Ago
Update spraycan inventory
2 Years Ago
Support limiting the number of members in a clan Add a convar to control the clan member limit for the local backend Update nexus clan implementation to pull the clan member limit from the nexus Show max clan member count on clan UI if it is non-zero Specific error text when trying to invite or join a clan that is full
2 Years Ago
build and bundle CraggyIsland.WeaponTest
2 Years Ago
Fix clan banner color/logo not showing on the UI if one of them was not set yet
2 Years Ago
merge from main - compile fix
2 Years Ago
Fixed more broken triggers and zones. Fixed some loot spawners and props not showing up.