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107,031 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Fixed shore distance scaling causing physics queries to be inaccurate.
2 Years Ago
Finished first pass of AI setup. Prefabs, scenes, s2p.
2 Years Ago
More AI data
2 Years Ago
More ai data. Movepoint + coverpoint editor convenience tools.
2 Years Ago
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2 Years Ago
merge from hapis_conversion
2 Years Ago
Possible fix for missing text on pickup notices
2 Years Ago
Adjusted flatbed parenting triggers
2 Years Ago
Lowered modular car flatbed world colliders
2 Years Ago
Enabled vehicle parenting on other vehicles as well: Modular car flatbeds, and the scrap transport heli. If you can get a vehicle in there, might as well let you carry it.
2 Years Ago
Saved camera states now store the parent entity and bone name, will attempt to restore the parent and local space position/rotation if the entity can be found Fixes "Return to start position" option when recording a shot while parented not working
2 Years Ago
- Added support for vehicles to enter the parent triggers of other vehicles (somehow we've never needed this before!). - Now that we support it, added parenting to trains so that e.g minicopters can land on trains without sliding off. - Cleaned up BaseMountable a little, removed some very old commented-out code.
2 Years Ago
Hide the logs tab if the player doesn't have access to it
2 Years Ago
Show last seen down to the minute since we have online statuses now
2 Years Ago
Refresh clan info periodically while the UI is open so the online/last seen text updates
2 Years Ago
Wait one frame in TriggerParent when killing the player. Fixes the player not being able to respawn properly after falling asleep and dying in the same frame
2 Years Ago
Maintain a list of user IDs that are connected across the nexus Correctly set the online flag for clan members when they are online in a different zone (when running as a nexus)
2 Years Ago
Added blockRectTransformChange bool to TMPro labels, when true the label will no longer react to RectTransform changes (itself or parent) Enable this on item pickup notices while processing the layout on the vitals UI, as adjusting the position of the parent UI root was triggering a full layout rebuild of all text inside the pickup notices
2 Years Ago
Merge from main
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Merge from main
2 Years Ago
Subtract 70815
2 Years Ago
Scene + anim backups
2 Years Ago
Fixed train-to-rigidbody collision sometimes bringing the train to a stop
2 Years Ago
Merge from main
2 Years Ago
Another boatload of fixes.
2 Years Ago
Lods for the exterior and interior of the cabin (excluding controls) combined a lot of the meshes baked LOD to reduce materials down to 1 material for the exterior of the train added textures for bakedLOD reconstructed the prefab
2 Years Ago
Extend the fake steam ID function to allow disabling randomization (it'll be consistent depending on what unity project path is open)
2 Years Ago
updated directional damage indicator toned down incoming damage notification updated SAR recoil updated crosshair updated hit markers added weapontest gm
2 Years Ago
Rivers & lakes fishable. More ore count improvements. Tons of other random fixes.
2 Years Ago
Fixed caustics applied to objects above water level
2 Years Ago
merge from main
2 Years Ago
Merge from probe_fix
2 Years Ago
Cache mesh in RenderListEntry
2 Years Ago
Various fixes
2 Years Ago
Added +/- 180 degree buttons to coverpoint inspector
2 Years Ago
Rooftop cover points
2 Years Ago
merge from /pickup_fps_fix2
2 Years Ago
Individual, per-floor virtual AIZ setup.
2 Years Ago
Cliffside mask tweaks to pad up ore counts
2 Years Ago
Fixed the TriggerTrainCollisions invalid object rejection, re-enabled it
2 Years Ago
Layout calculation fixes
2 Years Ago
Marge Main -> Rail Network 3
2 Years Ago
Better attempt at fixing the layout fps drop when items are picked up/dropped: -Remove layout component, manually layout the components in Update -Remove RectMask2D on pickup widgets so they can all be batched -Remove tween usage, animate widgets via a central update in NoticeArea driven by curves (result looks slightly different) -Fixed pickup widgets not pooling Removes all GC and reduces frame time from 8-9ms to 0.7-0.5ms in worse case scenario
2 Years Ago
Get clan chat working between servers on the nexus
2 Years Ago
Unsaved
2 Years Ago
TrainTrackSpline uses the new hierarchy system
2 Years Ago
Compile fix
2 Years Ago
Disabled my train collision rejection code until I solve its issues
2 Years Ago
More FX code edits