123,992 Commits over 4,171 Days - 1.24cph!
Improve benchmark demo command
Update test container model, manifest
Improved object rotation again. Fixed lighting bug. New forceCamUpMode param, applied to assault rifle.
Fix UI NRE when disconnecting from a server while the backpack panel is open
Show/Hide fixes for item store model
Removed SkinViewer's old built-in UI
Fixed upside-down CNY door knocker. Blocked a couple of un-fixable skins from showing in 3D.
Improving some skin viewer item layout
Better up-axis rotation for skin viewer. Looks especially good on furnaces
Add support for connecting to servers using SRV DNS records
Merge from main (will fix tutorial not loading if instanced_rendering is on)
Merge from main -> full_server_demos
Disable global networked bases until we get a fully custom rendering pipeline
Add `benchmark_demo_upload` to ensure we don't overload the game server when uploading blobs
Compile fixes, manifest, codegen
Remove Lights from tutorial island, TOD doesn't change so they're not necessary
Change terrain mesh setup process to make sure it gets generated in case anything happens to the mesh renderer
Ran "Prepare all prefabs"
Full manifest rebuild, lots of stuff needs rebuilding
Converted textures and material from deprecated core shader setup, to rust standard
Merge optimize_build_prefab_process -> Main
Harbor 1 dressing progress / finished dressing up the grounds / building dressing progress
Prevent assets from reimporting (by calling AssetDatabase.StartAssetEditing) when calling `PreparePrefabs` during build
Cut down time from 1000s -> 30s: will it work in practice?
player update. exported/set up mobile phone anim set and populated its override controller with the new anims
Item Store Headers category rough styling
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player update. Edited spraycan handhold position and updated spraycan override controller to use the update unarmed idle pose
Fixed firefly artifacts blowing up bloom on glass modding cubes
player update. exported/setup rf transmitter anim set, created new overholdtype for it and edited detonator entity
Merge from /main/shader-memory-review3 => ~30% shader memory reduction
merge from fix_convar_property_nre
merge from static_elevator_door_fix
Fix NRE when trying to access null string ConVars (changed codegen)
Run codegen
merge from red_overlay_swap
Set clipping checks to true by default when creating a new BaseVehicle