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107,031 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Merge from interaction_sounds
2 Years Ago
Additional missing open/close sounds for items
2 Years Ago
Merge from main
2 Years Ago
Merge Sav225 (Main) -> 🚆
2 Years Ago
Renamed Train folder to TrainEngine, to facilitate a merge from Main where that's also a new folder of the same name
2 Years Ago
Fixed train track selection being the opposite of expected if the driver is in a train engine that is facing in the opposite direction to the primary (front) train car in a coupled train
2 Years Ago
Merge from sav225
2 Years Ago
Merge WorkCartVariant -> Sav225. Adds a new WorkCart above-ground variant with additional cover at the rear.
2 Years Ago
Corrected spawn vars after testing
2 Years Ago
Set up spawning for the new workcart type
2 Years Ago
Limit the size of chat history to store in memory on the server Configurable with the chat.historysize convar (default 1000)
2 Years Ago
Merge Sav225 -> WorkCartVariant
2 Years Ago
Oops, remove debugging
2 Years Ago
Fixed NRE when destroying train cars with timed explosives. Correctly unassign completetrain in RemoveFromCompleteTrain and do more null checks.
2 Years Ago
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2 Years Ago
- Gibs for the new variant - Material fixes. Updated the red variant to work with the railing model changes (railings turn red too)
2 Years Ago
Updated all WorkCart colliders
2 Years Ago
Merge from nexus
2 Years Ago
New above-ground WorkCart variant: - New material colour - New rear area attachment - Railings disabled - Slightly increased weight (this variant only) - Slightly lowered top speed (this variant only) Colliders still TODO.
2 Years Ago
Merge Workcart Update -> WorkCart Variant
2 Years Ago
Merge from main
2 Years Ago
Can now create clans from the clan UI when at the clan table Remove the clan.create and clan.invite commands Allow apostrophes and dashes in clan names List clan members with their role in clan.info
2 Years Ago
vm updates - removed gun moving back on bolt pull - added ADS idle & fire, with reduced movement - setup additional deploy - tweaked original deploy - ammo belt secondary movement refinement - fixed wrist shearing
2 Years Ago
Work cart DIY attachment model, LODs, collider and gibs New work cart material variants Split work cart railings into a separate object so that they can be hidden
2 Years Ago
Testing a different method for ray casting
2 Years Ago
material updates following texture changes
2 Years Ago
concrete_h and concrete_h_var (puddle variant, now has its own set of maps)
2 Years Ago
2 Years Ago
Fixed MilTuns & LS interiors having a bunch of missing stuff, such as lighting and more. (No AI in this changeset, to be migrated from latest)
2 Years Ago
merge from monument_lighting_upgrade
2 Years Ago
trainyard backup
2 Years Ago
industrial buildings prefab updates - many were missing mesh decal renderer scripts.. a regression?
2 Years Ago
stair_ladders set extra
2 Years Ago
material updates following texture changes
2 Years Ago
uploading re-worked texture sets stair_ladders, concrete_f, concrete_a, concrete_d, concrete_b, concrete_g
2 Years Ago
Unity doesn't like empties within empties exported from blender apparently, so i made a work-around and fixed the dial needles updated prefab - needles should work via code now.
2 Years Ago
Pistol and rifle ammo crafting setup
2 Years Ago
Added additional preferred alternate paths for the train cars. Fixes train cars sometimes getting pulled a little way down the wrong path at a junction before correcting themselves.
2 Years Ago
Fixed corrupt cactus prefabs from interaction_sounds branch 71048
2 Years Ago
merge from mapper_requests_may22
2 Years Ago
merge from interaction_sounds
2 Years Ago
merge from death_screen_improvements
2 Years Ago
Added an explanatory comment
2 Years Ago
Remove missed debug print
2 Years Ago
- Code review: Use pooling for GetAll. - Fixed errors when wagons are spawned not on tracks.
2 Years Ago
Iterate through list of remote controllables rather than all server entities
2 Years Ago
Reduce to 60m, 75m made the valid areas of some siding spawns very short
2 Years Ago
Increased rail spawn population MIN_MARGIN from 40m to 75m. The new side rails take longer to diverge, which was sometimes causing spawned trains to block the main track a bit.
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Toggling hide signs will now update the sprays that already exist to respect the setting (previously a player would need to leave and return to network range for the spray to properly hide)