reporust_rebootcancel

133,138 Commits over 4,293 Days - 1.29cph!

1 Year Ago
Forgot to commit lake A
1 Year Ago
S2P all lakes and oases
1 Year Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
1 Year Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
1 Year Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
1 Year Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
1 Year Ago
Fixed being unable to drink from lakes and oases
1 Year Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
1 Year Ago
Merge main -> TrainDecouplingImprovements
1 Year Ago
Merge from main
1 Year Ago
Merge from truck_junkpile_terrain_fix
1 Year Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
1 Year Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
Raised HAB floor collider to the height of the highest plank
1 Year Ago
- Switched HAB from Continuous Dynamic to Continuous Speculative - Changed cassette tape world item material from Generic to Dropped Item
1 Year Ago
1 Year Ago
Allow changing state and transition classes, currently breaks when undo
1 Year Ago
Allow state renaming
1 Year Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
1 Year Ago
Prevent duplication state connections, add method to deep copy a fsm
1 Year Ago
Allow fsm transition editing in the new UI
1 Year Ago
Add WIP fsm editor
1 Year Ago
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1 Year Ago
Script tests
1 Year Ago
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1 Year Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
1 Year Ago
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1 Year Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
1 Year Ago
Added back in pouch/satchel constraints (got nuked somehow)
1 Year Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
1 Year Ago
Possible improvement for the superscaled impact sparks.
1 Year Ago
World model
1 Year Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
1 Year Ago
Add placeholder audio for the wolf
1 Year Ago
merge from digitalclock
1 Year Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
1 Year Ago
Temporarily removed explosion blur to error fix.
1 Year Ago
Fixes to normals and tiling on wallpapers
1 Year Ago
Missing file
1 Year Ago
Update: Nuking the allocating StringView.Split There's a non-allocating overload already present, so going to keep it default to help keep the 0-allocations approach. Tests: none, trivial changes
1 Year Ago
Added wainscotting C textures as optional addition to set, created skin objects for wainscotting B and C
1 Year Ago
4x tunic bones test
1 Year Ago
If you hit a wolf before it spots you, it will run away for a bit, howl to call it's friends, and come back for you
1 Year Ago
Updated model for digital clock to close meshgap.
1 Year Ago
player update. setting up bows
1 Year Ago
Radioactive Water (missing manifest) -> World Update 2