201,602 Commits over 4,171 Days - 2.01cph!

3 Years Ago
Better ease in/out on the item icons on the conveyor screen
3 Years Ago
Merge from industrial
3 Years Ago
Combiner, splitter deployment volume tweaks
3 Years Ago
Added a few basic network-synced physics entity cubes for my testing
3 Years Ago
Fixed first output slot of large furnace not getting detected by conveyor
3 Years Ago
Fixed not being able to place items in the first input slot of the electric furnace
3 Years Ago
Can no longer clip the conveyor through an already placed wall
3 Years Ago
Merge Main -> PhysicsLayerRevamp
3 Years Ago
Fixed pipe colour not being properly applied when deleting a connection and making a new connection with a different colour
3 Years Ago
Merge from parent
3 Years Ago
Merge ItemDropCollision -> PhysicsLayerRevamp
3 Years Ago
Fixed category filters only working if they had a max value assigned
3 Years Ago
Can now move wood to fuel slots on furnaces via conveyor
3 Years Ago
Reserialize prefabs (these changes can be overwritten if you have changes of an affected prefab on a branch)
3 Years Ago
Make sure the CCTV resyncs its angles on the client to match the server in case they somehow desync
3 Years Ago
Added ability to disable client analytics from manifest Added lowest & highest percentile of fps + more stats Changed to new analytics url
3 Years Ago
Client predicted pan/tilt for CCTV cameras from computer station
3 Years Ago
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3 Years Ago
Fix VMatrix:GetTransposed implementation Update .gitignore Fix deploy command
3 Years Ago
Make ents.FindByModel support wildcards, and work better clientside
3 Years Ago
Procedural bunker dressing progress
3 Years Ago
CI name, gmod tag for runners
3 Years Ago
Update build_dev.yml
3 Years Ago
Update build scripts, run builds on prerelease
3 Years Ago
Calculate and use delta time between server ticks for autoturret lerping (because it uses invokes instead of update) Add RealTimeSinceEx for similar functionality with extended precision
3 Years Ago
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3 Years Ago
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3 Years Ago
3 Years Ago
Remove external viewer flag logic from CCTV (unused)
3 Years Ago
incorrect prefab link fixes, fixed a gap on half wall
3 Years Ago
Construction grade scripts for skins redo - must have been lost in the previous merge
3 Years Ago
wip auto center and pivot calc, bounds, rotation
3 Years Ago
phrases
3 Years Ago
Manifest
3 Years Ago
Skin grade and prefabs
3 Years Ago
Merge from main
3 Years Ago
Improvements to spring test
3 Years Ago
Added 1 second timeout to all AutoResetEvent.WaitOne calls (large enough to notice something is wrong, but never deadlock) Ensure everything is cleaned up / reinitialized after disconnect / reconnect
3 Years Ago
some left over changes to adobe stairs L and U
3 Years Ago
Biker Jacket Files
3 Years Ago
Added welding and digital display board to road sign overhead gantry
3 Years Ago
shipping container building skin parts models wip
3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Added a filter pass and filter fail electrical output to the conveyor, the appropriate output will have 1 power for 5 seconds when the filters current state changes
3 Years Ago
Merge from industrial
3 Years Ago
Conveyors will now draw equally from all of their connected inputs (eg. a single conveyor will now pull from all 3 combiner inputs equially instead of exhausting one and then moving to the next)
3 Years Ago
Only allow changing an autoturret's RC identifier if the other settings can be changed too
3 Years Ago
Don't let conveyors pull through another type of industrial storage
3 Years Ago
Clamp aim direction when controlling an autoturret