198,803 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Merge Main->Submarine
4 Years Ago
Spawn the bobber a bit higher
4 Years Ago
Tarp viewmodel fix
4 Years Ago
Water.quality convar will only be read once every 10 seconds (quality will automatically change after 10 seconds to the final value if it was changed inside the 10 second window)
4 Years Ago
Manifest
4 Years Ago
Static CCTV cameras naming pass for modules Underwater labs specific lootcrates and lootspawns presets Initial loot spawns setup across all modules (this may need revisit as we gather data)
4 Years Ago
Fixed disconnect on dying when not inside any triggers. Sorry Staging players.
4 Years Ago
Underwater labs modules puzzles setup More dwellings work
4 Years Ago
Make moonpool water plane convex, so that subs can detect it
4 Years Ago
Stability edit for centre of mass changes
4 Years Ago
Allow duo sub passenger to wield items
4 Years Ago
Don't allow pushing subs if not grounded
4 Years Ago
rohans latest version of crittermovement shader
4 Years Ago
Set submarine greeble prefabs to be the flat version, created new curved versions and 90degree bend versions of all pieces, made pieces tile much better, added end caps for tiling pieces, added small decal like pipe inlet to blend with wall better, repositioned pieces to sit on the wall better, set up all new prefabs. Still need to make end tile caps blend in to wall better, fix up any bugs
4 Years Ago
Dwellings dressing backup
4 Years Ago
HTTP() function now has a timeout field, which dictates the network activity timeout, and will fail with reason "timeout" if it is hit.
4 Years Ago
Entity:SetBodyGroups now accepts a-z as 10-35
4 Years Ago
Labs Dwelling spawners collection prefab Setup nested dweller prefabs inside modules and placed spawners
4 Years Ago
CS:GO lobby is put into correct map category (Community Contribution)
4 Years Ago
Disallow "Shadow" shader to be used as rope material
4 Years Ago
Preparations for Underwater labs dwellers
4 Years Ago
Preparations for Underwater labs dwellers
4 Years Ago
Dressing backup - moonpools wip
4 Years Ago
removed unnecessary industrial light in Lighting3 prefab, this prefab should only contain moonpool water lighting
4 Years Ago
Submarine speed edit
4 Years Ago
Adjusting sub physics
4 Years Ago
Added MonumentInfo to mountain and ice lake prefabs
4 Years Ago
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4 Years Ago
Adding a collection of steel metal crates made from various other crates and re-skinned
4 Years Ago
Show IO information on crafting UI (same as weapons)
4 Years Ago
Improve submarine stability
4 Years Ago
Merge from fishing
4 Years Ago
Added some help tips when the player fails while fishing
4 Years Ago
Don't allow aiming until a lure is equipped Disable DDDraw Disable fishing UI (for testing)
4 Years Ago
Minor pedal speed tweak
4 Years Ago
A bit more pedal angle
4 Years Ago
Animated duo sub pedals
4 Years Ago
- Renamed PoolVehicle to IPoolVehicle. - Made the submarines an IPoolVehicle. - Removed the wake on trigger enter, IPoolVehicle already covers it. - Made BaseBoat an IPoolVehicle as well, and removed it from Kayak (it's a BaseBoat subclass).
4 Years Ago
Fixed being able to cancel a cast while the successful cast animation is playing, caused some weird animation issues
4 Years Ago
Detail collider trigger detection caused too many issues. Go back to the old way, and just add a small Vehicle World collider on the sub's client side just for detecting water volume triggers. Subs now float reliably in swimming pools.
4 Years Ago
If a sub is sitting in an empty swimming pool and somebody starts to fill it, wake up the rigidbody so that it'll hopefully start to float
4 Years Ago
Let the vehicle detailed physics layer interact with triggers, so it can detect water volumes
4 Years Ago
Use Vehicle Detailed instead of Vehicle World in the swimming pool and paddling pool layer masks for the water volumes. Fixes submarines returning different water level results between client and server when used in a pool.
4 Years Ago
Fix tire calculation working incorrectly, was increasing difficulty incorrectly
4 Years Ago
Ambient underwater herring (needs underwater masking in the shader)
4 Years Ago
Enforce distance checks so the fish doesn't swim too far away while being caught Fixed an issue where movement wasn't properly cancelled while fishing
4 Years Ago
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4 Years Ago
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4 Years Ago
added vertex swim shader materials and updated herring mesh, added fish movemask
4 Years Ago
Animator state changes Item renames