194,186 Commits over 4,079 Days - 1.98cph!
Switched to automatic box pruning broadphase type (testing physx server crash and perf)
WIP support for changing the bet amount on a slot machine
re-enabled particle accum layer on snow ores mats
fixed pickup truck collider not letting you reach loot inside the engine bay
Fixed Supermarket splats being mostly grass even indoors
Darkening rock splat moderately in temperate and slightly in tundra to suit terrain cliffs lighting conditions better at sunrise and sundown
Big update to the in-game news UI so it now shows the entire post, with images and youtube links
Also scrolls much better with the mouse wheel now
Reapply slots changes (any future slots hotfixes should happen on main and then get merged in to this)
Add default bind to open gesture menu
Icons, automatically calculate length of animation
Don't allow gestures while mounted
Added support for gestures that block movement
Refactors
Boilerplate unlocking support (probably not important right now)
Changing held entity cancels gesture
Swallow the input if cancelling a gesture by LMB or RMB (fixes firing a gun the following frame after cancelling a gesture, gotta release LMB first)
Blocked belt input path if playing a gesture
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Overwrite wooden_cabins and Babdid_Town [sic] with the versions from main to make sure nothing from Main was lost in the merge
Merge Main -> CardGames. Manifest, protocol++
Fixed missing third person friendly, ok and point animations
Revert last two changes (save/load fix and time after jackpot change from Friday)
Reapply save/load fix with old non flag system
Will reapply changes after hotfix
Added lua_dumptimers concommands
Fixed Entity.GibBreakServer crashing with brush entities
Ensure we only flush models on disconnection, because expecting LevelShutdown to NOT be called on map load multiple times is too much to ask from Source (Fixes L4D1 maps crashing on load again)
Temperate grass size tweaks
Tundra distance size tweaks
Added more color variation to temperate grass texture
Temperate material tweaks
Fixed DMenuOptions text color not being affected by currently active Derma skin (Community Contribution)
TTT: Fixed ragdoll pinning HUD for innocents (Community Contribution)
Fixed properties not working on brush entities
Added Kill feed translation for point_template (Found on ep2 maps)
Update to temperate grass spawn settings
Deleting HDRP folder in lighting prefabs
Removing the water from sewer branch canyon in case monument spawns canyon under sea level
Shore wetness adjustments on medium rock formations - was too high
Created custom meshes for temperate and arid cliffs to serve as AddToHeightMap proxy - This greatly reduces foliage growing on the cliffs walls
Disable aurora, rainbow and lightning effects when inside train tunnels
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Reset IsSpinning flag when loading from a save, fixes slot machines not being usable if server is saved while a spin is in process
stag/wolf - updated and organised source rig and anim files
Wolf - idle & walk updates
Caves shadow proxies and prefabing
Large Rock formations prefabs and spawn pops
Beach medium rock formations now show on procmap
Edited World Setup
Optimized tundra grass spawn settings in proc map
Tundra and temperate material tweaks
Texture color tweaks
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