134,332 Commits over 4,262 Days - 1.31cph!

3 Years Ago
Coaling Tower script rename
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Eject all inactive entities from the ferry when departing so ferries can't accumulate junk
3 Years Ago
Update manifest
3 Years Ago
hapis island military tunnel AI setup tests
3 Years Ago
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
3 Years Ago
Lighthouse / brightened up some environment volumes Added XOR switches Made interior lights controllable via switches
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Added devLocalCoord shader for Paddy
4 Years Ago
Added XOR light switches to the supermarket Light up the spermket sign Added some additional ambient lights Replaced environment volumes with Building
4 Years Ago
Light switch prefab update / made status lights work again
4 Years Ago
Rebuilding the DLSS wrapper to use Streamline
4 Years Ago
Replaced gas station environment volumes with Building volume instead of BuildingDark Added XOR light switches to the gas station
4 Years Ago
Added new light switches to airfield Replaced a bunch of single light switches with XOR switches
4 Years Ago
Light switch prefab update
4 Years Ago
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4 Years Ago
Updated idle animation. Test using cinematic avatar for player preview setup.
4 Years Ago
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4 Years Ago
Merge from spectate_crosshair
4 Years Ago
Merge from starting_deploy_rotation
4 Years Ago
RefreshSignalLights on load only on client side
4 Years Ago
Kayak now faces away from the player by default Mailbox, BBQ, medium battery and windmill now face towards the player by default
4 Years Ago
VehicleLight now supports multiple renderers, with potentially a different material index each. Set it up with the locomotive to set lights on the lower LODs. Updated all existing uses of VehicleLight. Some additional file cleanup.
4 Years Ago
Fixed items with a starting rotation getting that starting rotation applied again every time the item is deployed
4 Years Ago
Locomotive lights turn on/off
4 Years Ago
Fixed crosshair not appearing when first person spectating
4 Years Ago
Renaming
4 Years Ago
Signal light changes
4 Years Ago
Fixed unloading point. Signals lights are now functional.
4 Years Ago
Started to integrate the unloading system with the real coaling tower
4 Years Ago
Add support for "verticalOverflow" on text components, supports "Truncate" (default) or "Overflow"
4 Years Ago
Make default focal length 50, defaulting to 0 looks bad
4 Years Ago
Optimize IsServerBanned & remove debug code for versionTag
4 Years Ago
Expose physical camera settings to convars (admin only): client.camphysical client.camPhysicalFocalLength client.camPhysicalSensor client.camPhysicalSensorTypes
4 Years Ago
Add midiconvar.reloadbindings to refresh midi bindings if they have been changed in a text editor at runtime
4 Years Ago
Reattempt merge from misc_fixes_june22 + additional fixes
4 Years Ago
team baseline
4 Years Ago
Manifest rebuild
4 Years Ago
Light switch entity prefab
4 Years Ago
Updated light switch mesh
4 Years Ago
Light switch mesh and textures
4 Years Ago
Better environment volume setup for office_bld_a and watch towers. The doors facing the exterior will now have the building volume instead of building dark
4 Years Ago
Require multiple ping samples from the server before showing the ping warning screen so it is more reliable
4 Years Ago
Fix ferry stuck at dock after spawning in automatically
4 Years Ago
Merge from modularvehicle_presets
4 Years Ago
Fixed ContainerMaxStackSize being client-side only.
4 Years Ago
Added support for the Error Text special case to the hudcomponent convar
4 Years Ago
network++ save++
4 Years Ago
Updated material settings for the coaling collector