194,186 Commits over 4,079 Days - 1.98cph!

4 Years Ago
Meta file
4 Years Ago
Merge Workcart -> Main
4 Years Ago
Increased static elevator speed (2.5 -> 3.5) S2P
4 Years Ago
wrap NPC navmesh error under developer 1
4 Years Ago
workcart barricade damage sound workcart sound volume tweaks
4 Years Ago
Fix for NRE in buoyancy script
4 Years Ago
fixed oilrig navmesh being cut off due to AABB properly wait until all navmeshes are built before spawning NPCs higher budget for coverdistance calculation shortly after a navmesh was completed store longer cover distances (40m instead of 20m) move exfil points from CH47Scientist to side of hull instead of on blades (???) snap HumanNPC NavAgents to HumanNPC navmesh instead of "Walkable" Update NPC position outside of think budget ( fixes stationary npcs during low server fps)
4 Years Ago
decor_v3 prefab tweaks
4 Years Ago
zero'ed transform offsets on lootcrate prefabs for the gizmo preview to be correct again
4 Years Ago
Junkyard - more splat work Re-enabled green card puzzle Loot spawns - Terrain Blend map
4 Years Ago
Localize the "Failed to find any models for this addon" message and do not allow trying to open floating .gmas on workshop through Spawnmenu
4 Years Ago
Maintain nicer sorting for numbers in DListView column sorting
4 Years Ago
Added lua_dumpfonts(_menu) for debugging
4 Years Ago
Removed my old temporary work cart damage effects
4 Years Ago
Added separate FX slot for temporary engine trouble
4 Years Ago
█▆▄▆▄ ▆▉▄▅ ▉▍▋▆
4 Years Ago
Make x64 compiler happy
4 Years Ago
Increased work cart damage effect thresholds to 60/40/20
4 Years Ago
Made monument signs facing the tracks slightly larger and more readable Increased viewi distance on procedural monument name text
4 Years Ago
Completely disable rain / snow particle effects inside train tunnel environment volumes
4 Years Ago
merge from main
4 Years Ago
Do not try to load the flushed models immediately after flushing them on map disconnect, this does not work for map embedded models which do not exist after disconnecting from a map
4 Years Ago
workcart NRE fix
4 Years Ago
protocol++ too many mismatched bug reports
4 Years Ago
reduced tunnel dweller ammo loot, reduced milcrate chance from tunnel dwellings, reduced crate chance to 1-3 instead of 2-3 for tunnel lootStrips
4 Years Ago
▊▌▉ ▄▆ ▄▌▉▇ ▍▍▄ ▍▄▅█▇▌▅ ▄█▍▆▋▇▄▍▄▅, ▌▋ ▍▌▊▌ ▊ ▍▆▅▋█▉ ▄▉▅ ▉▌ ▊█ ▋▌▋▅
4 Years Ago
max depth/altitude optional value for safe zone triggers
4 Years Ago
TTT: Fixed an instant reload exploit (Community Contribution) Fixed PlayerWeaponColor material proxy hack for Super Grav Gun for cases where people override the default gravity gun (Community Contribution)
4 Years Ago
fix for low distance road cones on train barricade heavy
4 Years Ago
fix for spawngroups sometimes utilizing full spawnPoints
4 Years Ago
Fixed z-fighting on train stop pillar bolts
4 Years Ago
Added some debug info to "%s overflowed reliable buffer" disconnect message Added "total" count to mat_dump(textures/materials)
4 Years Ago
Properly remove unmounted (.gma) addon files from internal map so when something tries to access them we don't crash.
4 Years Ago
Fixed stretched UVs at the bottom of sedan wreck-junkyard variants
4 Years Ago
More Junkyard work - surroundings - topologies
4 Years Ago
Ported fridge changes to HDRP_Backport branch - This will need S2P
4 Years Ago
▌▄█▆▇▋▄ ▄▊▅▇▍▄▆▄ ▇▍▋▋▍▊▋▄▅ ▅▊▌▍▉█ - ▍▉▉ ▇▇ ▅▅▇▍ ▇█ ▍▉▄ ▇▄██ ▅▄▇▍▊▋▉▅
4 Years Ago
Fridge door should be fixed across all locations now
4 Years Ago
More junkyard progress - reviewing LOD distances- scene organizing
4 Years Ago
Merge from network_tick_optimizations
4 Years Ago
Merge from main
4 Years Ago
Refactored the fix for sleeping buoyancy
4 Years Ago
Topo mask changes to fix some fields that weren't receiving all field spawns
4 Years Ago
Fixed flickering wires/bolts in overpass Fixed wires clipping through the wall in tjunctions Slightly increased LOD dinstances on t-junction walls to help with wire clipping
4 Years Ago
Remaining puzzle additions for patch. All corners of the map now given equal red card rights, give or take.
4 Years Ago
Only try generating dungeon navmesh if dungeon exists
4 Years Ago
Subtracting random_opt_2
4 Years Ago
update MT design
4 Years Ago
Floodlights_B variant of Floodlights_A without concrete/terrain base Alternate versions of Pipe_cover_left from the launch site for Junkyard Junkyard - update with new prefabs
4 Years Ago
Fixed SlotMachine navmesh server error