134,332 Commits over 4,262 Days - 1.31cph!

4 Years Ago
merge from combat balance changes
4 Years Ago
Networking some wagon unloader data. Make sure wagons are lined up correctly, not just in the trigger. New unloadable train car (with a placeholder model for now).
4 Years Ago
Basic setup. Train wagon unloader is an entity and detects which wagon is underneath it.
4 Years Ago
Instead of no blood splatters when the blood option is turned off, show white splatters
4 Years Ago
Add 'listvendingmachines' command to server
4 Years Ago
Hide map name in server browser when streamer mode active
4 Years Ago
"Hurt Flash" setting in the game options now also enables/disables the camera punch effect when taking damage. Updated the option's tooltip to mention the view punch.
4 Years Ago
Temp train unloader early WIP
4 Years Ago
changes* retired recoil version convar
4 Years Ago
m249 recoil chnages
4 Years Ago
Merge Main -> Trainyard Update
4 Years Ago
EngineUI and underwater_lab_glass, committing the editor's changes
4 Years Ago
- Fixed locomotives destroying themselves when colliding with a static barrier - Test map edits
4 Years Ago
merge from hapis_conversion
4 Years Ago
Fixed compile error
4 Years Ago
Batch of Wipeless fixes: Oil chinook, MT lighting, softcore spawns, boat spawns and more.
4 Years Ago
Merge 🚆 -> Trainyard Update
4 Years Ago
Manifest
4 Years Ago
Torches will despawn quick, backpacks take into account correct despawn time, added `itemdespawn_quick` to configure quick despawn duration (30s)
4 Years Ago
Fix softcore occasionally not dropping items & don't drop reclaim bag if empty
4 Years Ago
network++
4 Years Ago
Only filter text when Steam is initialized (benchmark fix)
4 Years Ago
Coaling tower collector update, preview.
4 Years Ago
Fixed roadside decor sometimes spawning too close to rail
4 Years Ago
Updating Steam server libraries (Steam networking fixes)
4 Years Ago
DLSS is temporarily forced off (causing performance issues with Unity 2020)
4 Years Ago
Various improvements when connecting monuments to the rail network
4 Years Ago
New benchmark demo
4 Years Ago
Shader for sub windows
4 Years Ago
Better tangent calculation for PlaceMonumentsRailside
4 Years Ago
Merge 🚆 -> Trainyard Update (spawn pop reverts)
4 Years Ago
Merge Main -> 🚆 (revert spawn change, etc)
4 Years Ago
Subtract numToFill change
4 Years Ago
Magic number tweaking (this is awful, will fix later)
4 Years Ago
Subtract spawnpop fix
4 Years Ago
Moved trainyard prefab to railside monument folder
4 Years Ago
Added PlaceMonumentsRailside and GenerateRailLayout to World Setup
4 Years Ago
GenerateRailLayout doesn't fail on rail connection nodes that are surrounded by monument topology (which is usually considered blocked for rail generation)
4 Years Ago
Added rail connection points to trainyard
4 Years Ago
Merge 🚆 -> Trainyard Update
4 Years Ago
Added trainyard temporarily to my test map
4 Years Ago
S2P on trainyard scene
4 Years Ago
Merge Main -> Trainyard Update
4 Years Ago
Merge from static_building_parts
4 Years Ago
Fixed missing sounds for smoke grenades and supply signals, borrowing the sounds from F1 grenades
4 Years Ago
Removed silence from the start of the combat knife deploy sound so that it doesn't sound like you're scraping it on your head
4 Years Ago
Fixed missing deploy sound for combat knife (missing animation event)
4 Years Ago
Moved the coupling FX from the gauges to the monitor
4 Years Ago
Placeholder dashboard coupling effect for locomotive
4 Years Ago
Removed the 15% bonus to wagon spawns as my new spawn fix fixes the root cause