198,901 Commits over 4,140 Days - 2.00cph!

4 Years Ago
Control panel LODs / fixed naming errors in the mid-size set / added monitor attachments
4 Years Ago
Underwater ambiance FX improvements. Diving googles use the TOD lit shader.
4 Years Ago
Fix water surface collision plane rotation. Remove my old prop bubble FX.
4 Years Ago
Some more submarine FX hook-up work. Also now handling the situation where if you Play() a particle system, then Stop() it, then Play() it again, new particles won't play until all the particles from the previous playing state have run out. Continue playing the particles and start/stop just the emitters.
4 Years Ago
Brighter, slightly more turqoise underwater. Greater viewing distance underwater.
4 Years Ago
brown trout
4 Years Ago
Added some quick tables for the cantina and other labs rooms based of existing generic textures Dressing backup
4 Years Ago
Basic underwater effects
4 Years Ago
More plugging in, tidying up, basic shader uses standard lighting to look a bit better for now.
4 Years Ago
dressing backup extra shelf variant, related prefabs
4 Years Ago
Fixed potential issues with steamworks.DownloadUGC when the file somehow failed to open for the success callback
4 Years Ago
merge from /Submarine
4 Years Ago
Added another station
4 Years Ago
Cleanup
4 Years Ago
Merge from main
4 Years Ago
Unsaved
4 Years Ago
Tag the ocean as sea water!
4 Years Ago
Merge from voiceprops/dlc/playersave
4 Years Ago
Better bait now increases the chance of getting rare fish
4 Years Ago
Part of the way through hooking everything up properly...
4 Years Ago
Description updates Added anchovy, diving fins, water bucket, water bottle as fishable
4 Years Ago
Removed buoyancy height modifier for moon pools, 63180 fixes this in a better way
4 Years Ago
Layer shuffling to stop caustics leaking everywhere
4 Years Ago
dressing backup
4 Years Ago
New wall mounted and floor standing shelves models based on the offce magtapes set
4 Years Ago
Added VMatrix.GetTransposed Added Angle.Random Added Vector.Random, Vector.Negate, Vector.GetNegated
4 Years Ago
Added VMatrix.Add, VMatrix.Sub and VMatrix.Mul (matrix*matrix only)
4 Years Ago
Fixed lab door clipping edge case
4 Years Ago
Duplicator will now try to figure out what addons are used by the dupe, save that in the dupe file, and display required addons in the duplicator's context menu. You can now save dupes from the duplicators context panel
4 Years Ago
Added spawnmenu.SwitchCreationTab Fixed spawnmenu.SwitchToolTab doing nothing
4 Years Ago
merge from /Submarine (aux)
4 Years Ago
Enforce more distance between the bottom of underwater lab modules and the terrain (foliage clipping)
4 Years Ago
dressing backup
4 Years Ago
Making a map save now stores the WorkshopID of the map file in the save file, and adds the option to subscribe to the map if the map is missing
4 Years Ago
Copied material parameters of Terrain.v3 to Terrain.v3_Margin
4 Years Ago
Control panels progress / Added WIP meshes and prefabs
4 Years Ago
Forced advanced buoyancy check if more than 10m underwater
4 Years Ago
merge from controlchair
4 Years Ago
dressing backup
4 Years Ago
Steel toilet furniture skin work
4 Years Ago
Some models fixes - visual issues
4 Years Ago
Raise the roof raised the height of the ceiling on duo sub to prevent the top of heads of some seeds clipping through
4 Years Ago
Updated left and right footpedal rotation pivots updated duo submarine prefab
4 Years Ago
updated fuel material for the solo sub fuel tank is no longer chrome
4 Years Ago
Long and short torpedoes Materials, textures, lods and prefab setup
4 Years Ago
Added sun and moon underwater god ray color overrides
4 Years Ago
Merge from electrical_qol
4 Years Ago
Module filler prefabs - skin variants
4 Years Ago
Separated moonpool interior from exterior shell meshes Module prefabs update
4 Years Ago
Added the ability to not early exit from WaterSystem, allowing us to get the overall water depth at a position even if the Y is above the water Simplified depth calculations in several locations Tag fixups and fish randomisation tweaks