193,693 Commits over 4,079 Days - 1.98cph!

4 Years Ago
Decrease non-snow friction, wait a bit more time before switching to friction material Wait a second before showing the help pop up (prevents it popping up when travelling over small patches of non-snow surfaces)
4 Years Ago
-Only allow mounting WorkCart when already standing on its platform (prevent drive-by mounting by jumping at the right moment) -Fix bounds.Contains use, since it's AABB only, not rotated (Unity pls)
4 Years Ago
Add some rotational force to the sled if it's in the air to try and prevent flipping Don't show the help popup if a sled is in mid-air
4 Years Ago
Sand now counts as a valid surface for the sled
4 Years Ago
Add mount passthrough on WorkCart glass entity, so the player can still mount when looking at the windows.
4 Years Ago
New custom non-snow material with less friction that sled switches to once it leaves snow, sled should carry more momentum once it leaves snow
4 Years Ago
Increase direction match force (1 > 3)
4 Years Ago
Flip deploy angle of sled so it faces away from player
4 Years Ago
Manifest
4 Years Ago
Merge Main -> WorkCart
4 Years Ago
East tunnel entrances WIP Road material consistency fixes.
4 Years Ago
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4 Years Ago
Don't attach footstep sounds to the player + recycle it when it finishes playing
4 Years Ago
Fix instant camera not capturing photos with depth of field Delete the glass panel on all photo frames so people can actually see your beautiful photos properly
4 Years Ago
Merge from xmas_2020
4 Years Ago
Updated animated neon sign icons + enable mipmaps on all Move neon signs into the electrical category
4 Years Ago
Fix photo frames without a photo showing the photo from the previously opened photo frame with a photo
4 Years Ago
Cleaned up from IceWall prefab
4 Years Ago
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4 Years Ago
merge from xmas
4 Years Ago
Neon sign power consumption and crafting tweaks
4 Years Ago
Fix Sled server compile
4 Years Ago
Merge from xmas_2020
4 Years Ago
Update the neon painting UI so the brush preview doesn't look super tiny after the texture resolution changes
4 Years Ago
Fix static neon signs spawning in unpowered when they're definitely powered
4 Years Ago
Fix being unable to clear signs other than neon (moved a func but didn't update the reference in this prefab)
4 Years Ago
Fix censorsigns not censoring the drawable part of the photo frames properly
4 Years Ago
Cherry pick 57051, 57064, and 57067
4 Years Ago
sled sound distance tweaks
4 Years Ago
neon sign sounds
4 Years Ago
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4 Years Ago
sled impact sound tweaks
4 Years Ago
sled sound tweaks
4 Years Ago
Make all the neon sign animation speeds faster
4 Years Ago
Road network -> Road tunnel seam fixes
4 Years Ago
More s2p integration
4 Years Ago
Reduce the resolution of neon signs (testing)
4 Years Ago
Merge from xmas_2020
4 Years Ago
Addressing code review feedback - implement ResetState - update prefabs instead of upgrading in preprocess
4 Years Ago
Road splines for new tunnels
4 Years Ago
StaticGroups can now be saved and read from bytes.
4 Years Ago
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4 Years Ago
Large neon sign RendererLOD, manifest
4 Years Ago
Add medium animated neon sign
4 Years Ago
Large animated neon update + icon
4 Years Ago
Fixed some baking issues + hooking into S2P
4 Years Ago
Large neon sign no longer animatable Added large animated neon sign with 5 frames
4 Years Ago
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4 Years Ago
Change "Duplicate Frame" into "Copy Previous Frame"
4 Years Ago
Sandbox entities no longer draw their world tip/outline when the entity is set to not draw (Community Contrib)