193,693 Commits over 4,079 Days - 1.98cph!
Decrease non-snow friction, wait a bit more time before switching to friction material
Wait a second before showing the help pop up (prevents it popping up when travelling over small patches of non-snow surfaces)
-Only allow mounting WorkCart when already standing on its platform (prevent drive-by mounting by jumping at the right moment)
-Fix bounds.Contains use, since it's AABB only, not rotated (Unity pls)
Add some rotational force to the sled if it's in the air to try and prevent flipping
Don't show the help popup if a sled is in mid-air
Sand now counts as a valid surface for the sled
Add mount passthrough on WorkCart glass entity, so the player can still mount when looking at the windows.
New custom non-snow material with less friction that sled switches to once it leaves snow, sled should carry more momentum once it leaves snow
Increase direction match force (1 > 3)
Flip deploy angle of sled so it faces away from player
East tunnel entrances WIP
Road material consistency fixes.
Don't attach footstep sounds to the player + recycle it when it finishes playing
Fix instant camera not capturing photos with depth of field
Delete the glass panel on all photo frames so people can actually see your beautiful photos properly
Updated animated neon sign icons + enable mipmaps on all
Move neon signs into the electrical category
Fix photo frames without a photo showing the photo from the previously opened photo frame with a photo
Cleaned up from IceWall prefab
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Neon sign power consumption and crafting tweaks
Update the neon painting UI so the brush preview doesn't look super tiny after the texture resolution changes
Fix static neon signs spawning in unpowered when they're definitely powered
Fix being unable to clear signs other than neon (moved a func but didn't update the reference in this prefab)
Fix censorsigns not censoring the drawable part of the photo frames properly
sled sound distance tweaks
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Make all the neon sign animation speeds faster
Road network -> Road tunnel seam fixes
Reduce the resolution of neon signs (testing)
Addressing code review feedback
- implement ResetState
- update prefabs instead of upgrading in preprocess
Road splines for new tunnels
StaticGroups can now be saved and read from bytes.
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Large neon sign RendererLOD, manifest
Add medium animated neon sign
Large animated neon update + icon
Fixed some baking issues + hooking into S2P
Large neon sign no longer animatable
Added large animated neon sign with 5 frames
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Change "Duplicate Frame" into "Copy Previous Frame"
Sandbox entities no longer draw their world tip/outline when the entity is set to not draw (Community Contrib)