193,693 Commits over 4,079 Days - 1.98cph!
Added an exporter modal to record and export footage
Refactor fov handling
Move all controls to top bar
Move camera switching to top bar dropdown
Update track collation description
Attempting to break out the shared components of the world splines, so that shared spline data can be saved per prefab instead of per spline instance. Not using true shared data yet, but shared vs. not shared and local vs. world are now split out
Use BaseSettings for the top bar of settings
Allow switching between free cam and first person
Add connecthidden as an alias of the connect command which does not echo the server's address
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Fixed reference not getting assigned in baker output.
Better argument type checking for Compile/RunString(Ex)
Display a nicer message when the above functions are trying to run bytecode
Replaced the wiki link in the "Calling net.Start with unpooled message name!" error with "(Did you forget to call util.AddNetworkString serverside?)"
Hammer: Disallowed object groups (CMapGroup) to be hidden by the visgroup system - the objects themselves are hidden not the CMapGroup. Fixes "orphaned objects" warning
Hammer: Adjusted visgroup validation to allow solids be a child of a object group regardless of format version. Prevents those solids on old .vmfs from losing their visgroup.
Hammer: Added HammerID to the "solid with X faces" and "group of X objects" descriptions for easier distinguishing/debugging
fixed LOD on armored module
WIP particle test on shredder
WIP camper module blockout
Extended train_tunnel_stop_b to 72 meters
snowball gun improvements
neon signs require less power
improved sled recycled yield
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Updated file loading routines.
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Added Sled to medium gift loot table
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Fix projectile position being set to NaN when pausing a demo
Re-enable sidebar and fix buttons getting sized to 0 height
Pass initial state to settings widgets
Implement time scale and time of day widget functionality
Added 4 vertical pixels of extra spacing to the team member name hud label to fit some characters
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Fix colliding train not moving after side collision train moves away
WorkCart now handles side-on collisions with other trains at crossings
Minor edits to collision handling
Fixed some viewmodel clothing casting shadows
Spacesuit
Burlap gloves
Tactical gloves
Roadsign gloves
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Increase collision damage, remove unused var
Remaining height facelift around Compound area
Set up a perpendicular rail crossing on my test map
Fixed track splines on large curves / added missing coliders to some prefabs / cleaned up the train test scene
Added 108m curve pieces / tweaked double tunnels geometry
Added ErrorNoHaltWithStack( ... )
Fixed autorefresh not working when include is called from a C function
Added "volume_sfx" and "snd_musicvolume" to convar blacklist