193,693 Commits over 4,079 Days - 1.98cph!

4 Years Ago
Added an exporter modal to record and export footage
4 Years Ago
Refactor fov handling Move all controls to top bar Move camera switching to top bar dropdown
4 Years Ago
Update track collation description
4 Years Ago
Attempting to break out the shared components of the world splines, so that shared spline data can be saved per prefab instead of per spline instance. Not using true shared data yet, but shared vs. not shared and local vs. world are now split out
4 Years Ago
Use BaseSettings for the top bar of settings Allow switching between free cam and first person
4 Years Ago
Add connecthidden as an alias of the connect command which does not echo the server's address
4 Years Ago
Depth of field settings
4 Years Ago
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4 Years Ago
Merge Main -> Workcart
4 Years Ago
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4 Years Ago
Fixed reference not getting assigned in baker output.
4 Years Ago
Better argument type checking for Compile/RunString(Ex) Display a nicer message when the above functions are trying to run bytecode
4 Years Ago
Replaced the wiki link in the "Calling net.Start with unpooled message name!" error with "(Did you forget to call util.AddNetworkString serverside?)"
4 Years Ago
Splatting WIP
4 Years Ago
merge from main
4 Years Ago
Hammer: Disallowed object groups (CMapGroup) to be hidden by the visgroup system - the objects themselves are hidden not the CMapGroup. Fixes "orphaned objects" warning Hammer: Adjusted visgroup validation to allow solids be a child of a object group regardless of format version. Prevents those solids on old .vmfs from losing their visgroup.
4 Years Ago
Hammer: Added HammerID to the "solid with X faces" and "group of X objects" descriptions for easier distinguishing/debugging
4 Years Ago
fixed LOD on armored module WIP particle test on shredder WIP camper module blockout
4 Years Ago
Extended train_tunnel_stop_b to 72 meters
4 Years Ago
snowball gun improvements
4 Years Ago
neon signs require less power improved sled recycled yield
4 Years Ago
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4 Years Ago
Updated file loading routines.
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Added Sled to medium gift loot table
4 Years Ago
movement speeds
4 Years Ago
merge from main
4 Years Ago
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4 Years Ago
merge from xmas
4 Years Ago
Fix projectile position being set to NaN when pausing a demo Re-enable sidebar and fix buttons getting sized to 0 height Pass initial state to settings widgets Implement time scale and time of day widget functionality
4 Years Ago
Added 4 vertical pixels of extra spacing to the team member name hud label to fit some characters
4 Years Ago
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4 Years Ago
Fix colliding train not moving after side collision train moves away
4 Years Ago
WorkCart now handles side-on collisions with other trains at crossings
4 Years Ago
Minor edits to collision handling
4 Years Ago
Fixed some viewmodel clothing casting shadows Spacesuit Burlap gloves Tactical gloves Roadsign gloves
4 Years Ago
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4 Years Ago
Increase collision damage, remove unused var
4 Years Ago
Remaining height facelift around Compound area
4 Years Ago
Set up a perpendicular rail crossing on my test map
4 Years Ago
Art backup
4 Years Ago
Fixed track splines on large curves / added missing coliders to some prefabs / cleaned up the train test scene
4 Years Ago
updates
4 Years Ago
Added 108m curve pieces / tweaked double tunnels geometry
4 Years Ago
More compound area
4 Years Ago
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4 Years Ago
Added ErrorNoHaltWithStack( ... ) Fixed autorefresh not working when include is called from a C function Added "volume_sfx" and "snd_musicvolume" to convar blacklist