194,539 Commits over 4,079 Days - 1.99cph!

5 Years Ago
Missing file.
5 Years Ago
Networkable lightning system prefabs. Cleanup.
5 Years Ago
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5 Years Ago
Update call button colliders Move gizmo rendering to OnDrawGizmosSelected
5 Years Ago
New optional argument for surface.DrawText - bool - force additive/notadditive, defaults to font default
5 Years Ago
minor adjustments for news list hiding
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
▌▉▍█▌█▌ ▉▍▍█▆▉▋ ▉█▋▍▆ ▉▌▅▆▍▆▍▄ ▍█▉▋█▄▄▇▍.▋▆▅▋▇▇▄▇▅▌, ▅▄█▅▅▄▋▄▋▋ ▆▍▆ ▌█▍ ▅█▆▍▅▉▇▉▊▉▌ ▉▅▉: ▄▌▌▇▌ ▄█▆ ▇▋▋▄▇▉▊▋▍▆ ▆█▅▊▅▅▊ ▊▊ ▍▉▊▆▅ ▌▅▊▇▅▍▄█▉▍ ▄█▆▅▅▋▌ ▌▊▉▆▋ ▇█▋▋▊▆▇▉▊▋ ▉▉▅▅ ▍▇▊▍ / ▆▌▌▆▉▊▌██▌ ▄▊▍▊▍▅▋++
5 Years Ago
Added ability to hide news in main menu
5 Years Ago
Changed lift call button and button boxes placement. Updated relevant prefabs
5 Years Ago
Merge from elevator_block
5 Years Ago
Moved elevator to deployed layer, fixes being able to deploy things on top of the elevator
5 Years Ago
Updating Facepunch.Steamworks
5 Years Ago
stop forgetting to add new files
5 Years Ago
Finger poser improvements: New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers
5 Years Ago
merge from pickup_fix
5 Years Ago
Reduced size of top prevent building collider to allow floors to built over the top of the elevator Added a building block socket mod to prevent building if there is a building block over the top of the elevator Admin killing the lift entity will now admin kill the parent elevator block
5 Years Ago
Added AIMemoryBank<T>. Added AIMemory, Pass memory to event execution. Updated test events to use memory.
5 Years Ago
Merge from elevator_block
5 Years Ago
Elevator interact icons
5 Years Ago
merge from root
5 Years Ago
merge from main
5 Years Ago
Fixed not being able to shoot through wire mesh on side of elevator shaft
5 Years Ago
Merge from elevator_block
5 Years Ago
Remove cookie texture on elevator light Turn off emission on elevator material by default to stop it appearing lit in gibs (we turn it on/off via elevator logic anyway)
5 Years Ago
Increase elevator power usage to 10 while it's moving (uses 1 power while idle)
5 Years Ago
Fixed gib warning on loot barrels
5 Years Ago
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5 Years Ago
Removed some debug tools
5 Years Ago
Merge from elevator_block
5 Years Ago
Even more volume tweaks
5 Years Ago
More prevent building volume tweaks
5 Years Ago
Elevators can now only be built up to 6 floors high
5 Years Ago
Refactored horizon lightning spawners to be network/position friendly instead of just client RNG seeded Manual LightEX entity for lightning events because Unity doesn't let you orient particle lights independently, groan
5 Years Ago
Deploy volume tweaks
5 Years Ago
telephone button sound tweak
5 Years Ago
more voice prop sounds voice prop audio effect tuning
5 Years Ago
merge from main
5 Years Ago
prevent accidental hammer pickups
5 Years Ago
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5 Years Ago
Fixed error with test map
5 Years Ago
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5 Years Ago
Fix being unable to break down more than one item at a time
5 Years Ago
Execeution rate tweaks. Event fix.
5 Years Ago
Added event owners. More test events.
5 Years Ago
Bug report build backup
5 Years Ago
Update ProceduralMapTesting
5 Years Ago
Fix being unable to power storage monitors directly from batteries
5 Years Ago
Allowed various Draw* global functions related to Post Processing to work directly with RenderTargets (Community Contrib)